Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
SPODOBABA
Rama
Level 61
God Stats
4W - 5L
1,500 SR
Queue Stats
521W - 500L
1,375 Elo+
Solo
Ra
Ra
joelyLegend
Ra
Level 49
God Stats
0W - 2L
1,266 SR
Queue Stats
21W - 24L
1,497 Elo+
Party 2
Lancelot
Lancelot
zakkwaltonn
Lancelot
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
443W - 442L
1,444 Elo+
Party 1
Team Averages
Level 72
1,453 SR
1,463 Elo+

VS

Team Averages
Level 115
1,501 SR
1,502 Elo+
Hachiman
Hachiman
 
Hachiman
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
TheGerarD7plf
Anubis
Level 104
God Stats
5W - 1L
1,500 SR
Queue Stats
346W - 328L
1,450 Elo+
Solo
Rama
Rama
aHooli
Rama
Level 148
God Stats
7W - 5L
1,500 SR
Queue Stats
470W - 467L
1,500 Elo+
Solo
Sol
Sol
aiblo
Sol
Level 139
God Stats
8W - 5L
1,505 SR
Queue Stats
128W - 127L
1,561 Elo+
Solo
Horus
Horus
ýæzz
Horus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 163L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
1 / 2 / 4
6,757
845
9,250
8,098
3,670
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hachiman
 
Hachiman
12
1 / 4 / 5
6,553
819
5,942
9,078
3,937
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
6
0 / 1 / 0
5,235
654
1,029
2,615
770
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 1 / 5
7,927
991
9,303
7,168
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
zakkwaltonn
Lancelot
13
4 / 4 / 1
7,439
930
9,120
10,575
8,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
4 / 2 / 4
7,632
954
11,235
6,770
3,171
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 3 / 6
6,896
862
4,958
7,157
3,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
aHooli
Rama
13
0 / 1 / 8
7,033
879
4,132
9,210
4,050
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
aiblo
Sol
15
4 / 1 / 5
7,954
994
12,426
7,828
3,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
ýæzz
Horus
14
3 / 1 / 8
8,128
1,016
2,617
10,079
7,816
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
8
Kills
12
12
Deaths
8
15
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
2
4
1.5
L
Hachiman
 
Hachiman
1
4
5
0.88
W
Hachiman
 
Hachiman
4
2
4
3
L
Rama
0
1
0
0
W
1
3
6
1.33
W
Rama
aHooli
Rama
0
1
8
4
W
Sol
aiblo
Sol
4
1
5
6.5
L
2
1
5
4.5
L
Lancelot
zakkwaltonn
Lancelot
4
4
1
1.13
W
Horus
ýæzz
Horus
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,644
Damage
35,368
37,534
Taken
41,044
20,483
Mitigated
21,494
12,505
Healing
24,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
9,250
1,249
426
1,647
8,098
3,670
0
4,684
3,414
0
20,621
L
Hachiman
 
Hachiman
5,942
3,544
1,124
777
9,078
3,937
0
4,466
4,612
0
6,525
W
Hachiman
 
Hachiman
11,235
7,113
400
1,591
6,770
3,171
48
1,911
4,859
0
21,450
L
Rama
1,029
879
0
587
2,615
770
0
1,472
1,143
0
1,258
W
4,958
142
525
1,066
7,157
3,255
0
1,518
5,639
13,729
0
W
Rama
aHooli
Rama
4,132
2,837
1,059
2,526
9,210
4,050
920
2,118
7,092
0
9,530
W
Sol
aiblo
Sol
12,426
2,122
908
3,518
7,828
3,202
760
1,127
6,701
26,372
288
L
9,303
473
3,970
2,801
7,168
3,460
0
3,487
3,681
26,738
1,185
L
Lancelot
zakkwaltonn
Lancelot
9,120
1,241
609
564
10,575
8,646
0
2,987
7,588
0
12,624
W
Horus
ýæzz
Horus
2,617
1,543
6,746
5,676
10,079
7,816
0
2,064
8,015
0
4,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,911
Gold Earned
37,643
88
Minions Killed
112
0
Camps Cleared
0
694,050
Distance Traveled
833,843
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,757
845
23
3
0
156,576
0
L
Hachiman
6,553
819
4
1
0
141,979
0
W
Hachiman
7,632
954
28
4
0
160,002
0
L
Rama
5,235
654
0
0
0
51,340
0
W
Anubis
6,896
862
26
3
0
145,095
0
W
Rama
7,033
879
20
3
0
180,629
0
W
Sol
7,954
994
30
4
0
170,181
0
L
Ra
7,927
991
55
7
0
181,353
0
L
Lancelot
7,439
930
6
1
0
162,802
0
W
Horus
8,128
1,016
8
1
0
177,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role