Player Matchup

Ganesha
Ganesha
Gold V
MadeBracelet211
Ganesha
Gold V
Level 155
God Stats
2W - 1L
1,694 SR
Queue Stats
34W - 34L
1,572 MMR
Party 1
Yu Huang
Yu Huang
Gold III
TwitchPerssonas
Yu Huang
Gold III
Level 87
God Stats
5W - 6L
1,599 SR
Queue Stats
25W - 24L
1,660 MMR
Party 1
Ne Zha
Ne Zha
Gold III
xWxHxYx
Ne Zha
Gold III
Level 146
God Stats
18W - 7L
1,719 SR
Queue Stats
46W - 39L
1,660 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,671 SR
1,631 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 92
1,496 SR
1,502 MMR
Medusa
Medusa
Bronze III
TheMuffinMan4693
Medusa
Bronze III
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,439 MMR
Solo
Chang'e
Chang'e
Gold V
WhiteFlame501
Chang'e
Gold V
Level 81
God Stats
8W - 7L
1,681 SR
Queue Stats
72W - 79L
1,546 MMR
Solo
Hercules
Hercules
Gold V
moosechin
Hercules
Gold V
Level 89
God Stats
4W - 4L
1,308 SR
Queue Stats
17W - 17L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 13
10,455
804
6,448
16,117
22,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
15
4 / 2 / 7
10,110
778
16,333
8,562
4,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
xWxHxYx
Ne Zha
17
9 / 2 / 2
10,935
841
23,754
15,118
10,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ao KuangAchillesShivaAtlas

VS

Bans
Ah Muzen CabBaba YagaSkadiBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 2
8,474
652
4,525
14,991
4,158
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
14
4 / 3 / 1
8,965
690
11,341
15,016
5,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
moosechin
Hercules
12
0 / 2 / 4
8,676
667
7,275
23,334
22,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
13
Kills
5
5
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
1
13
6.5
L
1
8
2
0.25
W
Yu Huang
4
2
7
3.75
L
Chang'e
4
3
1
1.5
L
Hercules
moosechin
Hercules
0
2
4
1
W
Ne Zha
xWxHxYx
Ne Zha
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,535
Damage
23,141
39,797
Taken
53,341
37,502
Mitigated
31,439
9,729
Healing
14,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,448
518
0
3,092
16,117
22,405
0
5,528
10,589
18,894
0
L
4,525
1,681
0
437
14,991
4,158
0
6,535
8,456
0
22,988
W
Yu Huang
16,333
1,157
0
2,127
8,562
4,438
429
3,026
5,536
46,976
1,053
L
Chang'e
11,341
172
2,798
3,990
15,016
5,029
0
6,156
8,860
41,158
0
L
Hercules
moosechin
Hercules
7,275
2,440
681
6,663
23,334
22,252
0
9,873
13,461
0
23,520
W
Ne Zha
xWxHxYx
Ne Zha
23,754
6,356
0
4,510
15,118
10,659
1,904
2,839
12,279
0
71,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,500
Gold Earned
26,115
161
Minions Killed
140
0
Camps Cleared
0
759,456
Distance Traveled
647,414
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,455
804
2
0
0
260,674
0
L
Medusa
8,474
652
36
3
0
186,403
0
W
Yu Huang
10,110
778
71
5
0
249,928
0
L
Chang'e
8,965
690
64
5
0
222,560
0
L
Hercules
8,676
667
40
3
0
238,451
0
W
Ne Zha
10,935
841
88
7
0
248,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role