Player Matchup

Cupid
Cupid
 
Cupid
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BrainyPuppet88
Ymir
Level 47
God Stats
1W - 3L
1,630 SR
Queue Stats
3W - 6L
1,010 Elo+
Solo
Sun Wukong
Sun Wukong
EmperorJakeus
Sun Wukong
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 210L
1,487 Elo+
Solo
Nu Wa
Nu Wa
Worthdrago
Nu Wa
Level 121
God Stats
6W - 6L
1,672 SR
Queue Stats
147W - 158L
1,461 Elo+
Solo
Hun Batz
Hun Batz
Zarok_1
Hun Batz
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 47L
1,361 Elo+
Solo
Team Averages
Level 114
1,560 SR
1,364 Elo+

VS

Team Averages
Level 89
1,438 SR
1,527 Elo+
Izanami
Izanami
 
Izanami
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
AinsOulGon
Surtr
Level 128
God Stats
7W - 4L
1,642 SR
Queue Stats
23W - 28L
1,515 Elo+
Solo
Bakasura
Bakasura
LongYX
Bakasura
Level 138
God Stats
1W - 5L
1,500 SR
Queue Stats
27W - 35L
1,618 Elo+
Party 1
Raijin
Raijin
annoure
Raijin
Level 6
God Stats
0W - 3L
1,046 SR
Queue Stats
15W - 26L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
7
1 / 0 / 3
4,368
728
4,736
5,220
1,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
2 / 0 / 1
4,431
739
1,385
5,736
2,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
EmperorJakeus
Sun Wukong
8
1 / 0 / 0
4,792
799
1,293
2,404
980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
8
0 / 1 / 1
4,592
765
2,836
2,718
697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hun Batz
Zarok_1
Hun Batz
7
1 / 0 / 0
4,554
759
853
4,003
1,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 2 / 0
3,533
589
2,642
4,460
1,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atlas
 
Atlas
6
0 / 2 / 0
3,362
560
3,850
5,786
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
1
0 / 0 / 0
2,742
457
0
202
67
Bakasura
LongYX
Bakasura
8
1 / 0 / 0
4,349
725
959
5,085
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Raijin
annoure
Raijin
6
0 / 1 / 0
3,590
598
577
3,731
1,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
5
Kills
1
1
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
0
3
2.5
L
Izanami
 
Izanami
0
2
0
0
L
Atlas
 
Atlas
0
2
0
0
L
Surtr
0
0
0
0
W
2
0
1
2.5
W
Sun Wukong
EmperorJakeus
Sun Wukong
1
0
0
1
L
Bakasura
LongYX
Bakasura
1
0
0
1
W
Nu Wa
0
1
1
0.5
W
Hun Batz
Zarok_1
Hun Batz
1
0
0
1
L
Raijin
annoure
Raijin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,103
Damage
8,028
20,081
Taken
19,264
7,197
Mitigated
7,203
6,215
Healing
5,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,736
3,205
313
3,222
5,220
1,428
396
1,472
3,541
0
24,934
L
Izanami
 
Izanami
2,642
2,245
0
1,844
4,460
1,268
0
747
3,713
0
19,759
L
Atlas
 
Atlas
3,850
1,400
0
500
5,786
2,466
0
1,026
4,758
11,528
0
L
Surtr
0
0
0
0
202
67
0
202
0
0
0
W
1,385
417
0
1,185
5,736
2,854
182
1,632
3,853
12,797
0
W
Sun Wukong
EmperorJakeus
Sun Wukong
1,293
313
0
578
2,404
980
0
0
2,349
0
31,937
L
Bakasura
LongYX
Bakasura
959
763
0
2,777
5,085
2,322
0
569
4,514
0
20,040
W
Nu Wa
2,836
606
0
590
2,718
697
117
577
2,066
33,199
0
W
Hun Batz
Zarok_1
Hun Batz
853
326
0
327
4,003
1,238
0
240
3,715
0
20,229
L
Raijin
annoure
Raijin
577
44
0
640
3,731
1,080
0
1,665
2,058
15,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,737
Gold Earned
17,576
205
Minions Killed
133
0
Camps Cleared
0
615,114
Distance Traveled
557,187
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
4,368
728
43
7
0
115,046
0
L
Izanami
3,533
589
36
6
0
115,017
0
L
Atlas
3,362
560
14
2
0
141,168
0
L
Surtr
2,742
457
0
0
0
0
0
W
Ymir
4,431
739
16
3
0
128,739
2
W
Sun Wukong
4,792
799
66
11
0
122,071
0
L
Bakasura
4,349
725
52
9
0
170,549
0
W
Nu Wa
4,592
765
41
7
0
109,441
0
W
Hun Batz
4,554
759
39
7
0
139,817
0
L
Raijin
3,590
598
31
5
0
130,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role