Player Matchup

Cthulhu
Cthulhu
IkeaGuy
Cthulhu
Level 5
God Stats
1W - 6L
1,288 SR
Queue Stats
1W - 7L
1,322 Elo+
Party 2
Ra
Ra
Mang0steen
Ra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,437 Elo+
Party 2
Achilles
Achilles
Vishiat
Achilles
Level 18
God Stats
1W - 7L
1,337 SR
Queue Stats
2W - 13L
1,318 Elo+
Party 2
Team Averages
Level 48
1,375 SR
1,359 Elo+

VS

Team Averages
Level 149
1,782 SR
1,868 Elo+
Maui
Maui
PaddleShmackle
Maui
Level 139
God Stats
126W - 31L
2,034 SR
Queue Stats
455W - 85L
2,108 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
StonkyEggBert
Morgan Le Fay
Level 145
God Stats
4W - 2L
1,538 SR
Queue Stats
21W - 32L
1,387 Elo+
Party 1
Ishtar
Ishtar
mycar
Ishtar
Level 163
God Stats
15W - 7L
1,773 SR
Queue Stats
615W - 187L
2,108 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IkeaGuy
Cthulhu
12
2 / 5 / 2
8,234
633
6,907
13,347
14,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
0 / 3 / 4
8,460
651
7,122
9,055
4,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
Vishiat
Achilles
13
2 / 3 / 1
8,098
623
10,709
14,687
12,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 7
9,701
746
5,006
15,706
15,272
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
StonkyEggBert
Morgan Le Fay
16
4 / 1 / 7
10,245
788
15,732
8,644
4,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
mycar
Ishtar
16
6 / 0 / 4
10,302
792
12,323
10,655
4,547
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
4
Kills
11
11
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
IkeaGuy
Cthulhu
2
5
2
0.6
L
0
3
4
0.67
W
1
3
7
1.5
W
Morgan Le Fay
StonkyEggBert
Morgan Le Fay
4
1
7
7.5
L
Achilles
Vishiat
Achilles
2
3
1
0.83
W
Ishtar
mycar
Ishtar
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,738
Damage
33,061
37,089
Taken
35,005
30,758
Mitigated
23,825
9,466
Healing
11,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
IkeaGuy
Cthulhu
6,907
208
1,292
814
13,347
14,330
0
7,712
5,635
11,647
0
L
7,122
424
3,294
2,228
9,055
4,181
0
4,529
4,386
48,841
870
W
5,006
941
0
4,032
15,706
15,272
156
4,929
9,644
15,571
0
W
Morgan Le Fay
StonkyEggBert
Morgan Le Fay
15,732
2,342
270
3,554
8,644
4,006
490
3,331
5,087
51,483
2,157
L
Achilles
Vishiat
Achilles
10,709
1,849
0
1,838
14,687
12,247
0
7,585
7,010
0
20,719
W
Ishtar
mycar
Ishtar
12,323
8,491
0
3,486
10,655
4,547
2,234
4,719
5,495
0
52,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,792
Gold Earned
30,248
141
Minions Killed
178
0
Camps Cleared
0
642,833
Distance Traveled
721,803
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,234
633
19
1
0
196,107
0
L
Ra
8,460
651
97
7
0
214,587
2
W
Maui
9,701
746
25
2
0
243,379
0
W
Morgan Le Fay
10,245
788
85
7
0
237,181
0
L
Achilles
8,098
623
25
2
0
232,139
0
W
Ishtar
10,302
792
68
5
0
241,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role