Player Matchup

Ymir
Ymir
Bardboii
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,161 Elo+
Party 1
Arachne
Arachne
Strakeur
Arachne
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,161 Elo+
Party 1
Sol
Sol
Yoda974
Sol
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Team Averages
Level 44
1,500 SR
1,274 Elo+

VS

Team Averages
Level 126
1,481 SR
1,490 Elo+
Hachiman
Hachiman
 
Hachiman
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
EliotProo
Agni
Level 156
God Stats
14W - 13L
1,659 SR
Queue Stats
281W - 271L
1,503 Elo+
Party 2
Tyr
Tyr
SaltyPhilosopher
Tyr
Level 107
God Stats
2W - 4L
1,285 SR
Queue Stats
455W - 449L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 3 / 2
8,349
696
4,327
13,098
16,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Strakeur
Arachne
13
2 / 4 / 1
8,264
689
6,018
15,289
15,718
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sol
12
0 / 5 / 3
7,451
621
7,364
11,330
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
4 / 2 / 7
9,340
778
10,909
10,164
4,062
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
15
2 / 0 / 10
9,359
780
14,583
6,555
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 1 / 3
9,550
796
9,247
14,585
16,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
3
Kills
12
12
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
2
7
3.75
L
Ymir
1
3
2
0.67
W
Agni
2
0
10
7
W
6
1
3
7.5
L
Arachne
Strakeur
Arachne
2
4
1
0.63
L
Sol
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,709
Damage
34,739
39,717
Taken
31,304
37,696
Mitigated
22,847
7,154
Healing
9,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
10,909
8,629
0
2,106
10,164
4,062
1,273
3,106
7,058
0
49,855
L
Ymir
4,327
749
0
731
13,098
16,694
0
4,490
8,608
14,558
0
W
Agni
14,583
1,071
0
1,949
6,555
2,755
1,397
3,620
2,935
53,621
0
W
9,247
1,861
220
5,256
14,585
16,030
265
4,747
9,838
0
30,894
L
Arachne
Strakeur
Arachne
6,018
3,726
0
3,142
15,289
15,718
0
4,955
10,334
0
15,406
L
Sol
7,364
1,881
0
3,281
11,330
5,284
0
5,154
6,176
27,954
2,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,064
Gold Earned
28,249
81
Minions Killed
198
0
Camps Cleared
0
596,089
Distance Traveled
648,843
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,340
778
68
6
0
179,362
0
L
Ymir
8,349
696
16
1
0
188,844
1
W
Agni
9,359
780
91
8
0
232,147
0
W
Tyr
9,550
796
39
3
0
237,334
0
L
Arachne
8,264
689
13
1
0
229,055
0
L
Sol
7,451
621
52
4
0
178,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role