Player Matchup

Cabrakan
Cabrakan
Silver I
BlackOutHero1
Cabrakan
Silver I
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 59L
1,472 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Diramu
Hun Batz
Bronze III
Level 234
God Stats
3W - 1L
1,500 SR
Queue Stats
68W - 45L
1,500 MMR
Solo
Medusa
Medusa
Gold III
Luarzard
Medusa
Gold III
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 138L
1,465 MMR
Solo
Persephone
Persephone
Bronze III
Qazztheqazz
Persephone
Bronze III
Level 158
God Stats
6W - 3L
1,500 SR
Queue Stats
77W - 37L
1,546 MMR
Solo
Ymir
Ymir
Gold V
sljag
Ymir
Gold V
Level 145
God Stats
4W - 5L
1,469 SR
Queue Stats
204W - 194L
1,491 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 166
1,494 SR
1,495 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,567 SR
1,495 MMR
Agni
Agni
Bronze III
 
Agni
Bronze III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold III
AlmightyAlisaie
Ishtar
Gold III
Level 66
God Stats
1W - 3L
1,536 SR
Queue Stats
185W - 174L
1,528 MMR
Solo
Guan Yu
Guan Yu
Gold V
Geb Jungle1781
Guan Yu
Gold V
Level 86
God Stats
5W - 1L
1,758 SR
Queue Stats
27W - 38L
1,495 MMR
Solo
Geb
Geb
Bronze III
Maylapp
Geb
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,454 MMR
Solo
Arachne
Arachne
Bronze III
itsjewpacabra
Arachne
Bronze III
Level 158
God Stats
17W - 17L
1,542 SR
Queue Stats
145W - 135L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BlackOutHero1
Cabrakan
15
1 / 2 / 3
9,458
525
10,347
11,685
15,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
Diramu
Hun Batz
18
7 / 0 / 3
11,348
630
11,749
9,846
4,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Luarzard
Medusa
15
3 / 1 / 3
9,658
537
15,752
13,894
6,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
Qazztheqazz
Persephone
17
12 / 2 / 4
11,708
650
21,831
12,206
5,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ymir
sljag
Ymir
14
2 / 0 / 8
9,419
523
2,763
11,679
13,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
AtlasLokiAo KuangMaui

VS

Bans
MercuryNu WaKing ArthurThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
0 / 9 / 2
8,329
463
4,215
13,111
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 4 / 1
8,132
452
7,698
13,260
5,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 5 / 4
7,988
444
6,427
26,760
22,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Geb
11
0 / 5 / 2
7,361
409
3,350
15,700
9,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
15
5 / 2 / 0
9,749
542
10,957
20,808
9,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
25
Kills
5
5
Deaths
25
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
9
2
0.11
L
0
4
1
0.13
W
Cabrakan
BlackOutHero1
Cabrakan
1
2
3
1.25
W
Hun Batz
Diramu
Hun Batz
7
0
3
8.5
L
0
5
4
0.4
W
Medusa
Luarzard
Medusa
3
1
3
4.5
L
Geb
0
5
2
0.2
W
Persephone
Qazztheqazz
Persephone
12
2
4
7
L
Arachne
5
2
0
2.5
W
Ymir
sljag
Ymir
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,442
Damage
32,647
59,310
Taken
89,639
45,386
Mitigated
50,885
22,067
Healing
27,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,215
321
0
390
13,111
4,350
382
8,653
4,370
60,924
0
L
7,698
4,142
0
4,327
13,260
5,061
511
1,988
11,272
0
64,190
W
Cabrakan
BlackOutHero1
Cabrakan
10,347
1,498
0
4,512
11,685
15,830
98
810
10,875
68,531
1,284
W
Hun Batz
Diramu
Hun Batz
11,749
3,592
0
2,779
9,846
4,587
0
637
9,209
0
120,475
L
6,427
1,322
887
10,671
26,760
22,492
0
10,843
15,359
0
60,397
W
Medusa
Luarzard
Medusa
15,752
10,053
0
5,441
13,894
6,029
1,218
1,462
12,432
0
88,265
L
Geb
3,350
91
1,919
1,324
15,700
9,764
0
6,591
9,109
14,712
0
W
Persephone
Qazztheqazz
Persephone
21,831
1,358
281
3,020
12,206
5,919
55
2,715
9,489
104,556
0
L
Arachne
10,957
7,295
0
8,276
20,808
9,218
0
5,767
14,961
0
77,225
W
Ymir
sljag
Ymir
2,763
637
3,228
2,806
11,679
13,021
0
2,287
9,392
24,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,591
Gold Earned
41,559
588
Minions Killed
459
0
Camps Cleared
0
1,816,485
Distance Traveled
1,752,324
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,329
463
118
7
0
307,560
0
L
Ishtar
8,132
452
117
7
0
322,952
5
W
Cabrakan
9,458
525
122
7
0
296,447
0
W
Hun Batz
11,348
630
149
8
0
446,258
0
L
Guan Yu
7,988
444
90
5
0
314,114
0
W
Medusa
9,658
537
128
7
0
339,026
3
L
Geb
7,361
409
10
1
0
383,499
3
W
Persephone
11,708
650
157
9
0
368,508
4
L
Arachne
9,749
542
124
7
0
424,199
6
W
Ymir
9,419
523
32
2
0
366,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role