Player Matchup

Yu Huang
Yu Huang
ManceI
Yu Huang
Level 64
God Stats
7W - 2L
1,530 SR
Queue Stats
103W - 53L
1,726 Elo+
Party 1
Gilgamesh
Gilgamesh
MeiIam
Gilgamesh
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 38L
1,740 Elo+
Party 1
Heimdallr
Heimdallr
ZzDakataahzZ
Heimdallr
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 51L
1,787 Elo+
Party 1
Team Averages
Level 116
1,510 SR
1,751 Elo+

VS

Team Averages
Level 48
1,459 SR
1,378 Elo+
Cthulhu
Cthulhu
IkeaGuy
Cthulhu
Level 5
God Stats
1W - 6L
1,352 SR
Queue Stats
1W - 7L
1,345 Elo+
Party 2
Thoth
Thoth
Mang0steen
Thoth
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,455 Elo+
Party 2
Thanatos
Thanatos
Vishiat
Thanatos
Level 18
God Stats
1W - 2L
1,524 SR
Queue Stats
2W - 13L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ManceI
Yu Huang
13
3 / 1 / 4
7,976
798
10,103
6,290
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
MeiIam
Gilgamesh
13
1 / 1 / 6
8,596
860
4,217
9,922
10,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
ZzDakataahzZ
Heimdallr
14
5 / 1 / 3
8,191
819
9,037
10,775
4,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IkeaGuy
Cthulhu
11
1 / 3 / 2
7,508
751
6,332
10,646
9,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
11
1 / 2 / 2
7,070
707
6,278
7,716
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Vishiat
Thanatos
12
1 / 4 / 1
7,234
723
3,782
9,819
5,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
9
Kills
3
3
Deaths
9
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
IkeaGuy
Cthulhu
1
3
2
0.67
W
Yu Huang
ManceI
Yu Huang
3
1
4
5
L
Thoth
1
2
2
1
W
Gilgamesh
MeiIam
Gilgamesh
1
1
6
4
L
Thanatos
Vishiat
Thanatos
1
4
1
0.38
W
Heimdallr
ZzDakataahzZ
Heimdallr
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,357
Damage
16,392
26,987
Taken
28,181
17,749
Mitigated
17,394
11,950
Healing
6,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
IkeaGuy
Cthulhu
6,332
630
28
1,185
10,646
9,439
0
3,090
7,556
10,631
0
W
Yu Huang
ManceI
Yu Huang
10,103
675
0
2,192
6,290
2,571
763
3,476
2,814
38,794
841
L
Thoth
6,278
354
0
500
7,716
2,934
0
4,097
3,619
26,996
258
W
Gilgamesh
MeiIam
Gilgamesh
4,217
518
0
3,378
9,922
10,519
431
4,103
5,819
1,332
15,720
L
Thanatos
Vishiat
Thanatos
3,782
647
0
4,654
9,819
5,021
0
3,125
6,691
0
21,196
W
Heimdallr
ZzDakataahzZ
Heimdallr
9,037
6,401
0
6,380
10,775
4,659
2,167
5,290
5,485
0
40,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,763
Gold Earned
21,812
134
Minions Killed
110
0
Camps Cleared
0
552,119
Distance Traveled
549,944
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,508
751
9
1
0
166,164
0
W
Yu Huang
7,976
798
67
7
0
180,081
0
L
Thoth
7,070
707
57
6
0
189,103
4
W
Gilgamesh
8,596
860
18
2
0
207,626
0
L
Thanatos
7,234
723
44
4
0
194,677
1
W
Heimdallr
8,191
819
49
5
0
164,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role