Player Matchup

Cerberus
Cerberus
HAVATAxEISCARA
Cerberus
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 26L
1,854 Elo+
Party 2
He Bo
He Bo
diego21dcm
He Bo
Level 121
God Stats
1W - 1L
1,776 SR
Queue Stats
16W - 22L
1,880 Elo+
Solo
Medusa
Medusa
imherothethird
Medusa
Level 156
God Stats
15W - 19L
1,741 SR
Queue Stats
348W - 365L
1,649 Elo+
Party 2
Team Averages
Level 132
1,672 SR
1,794 Elo+

VS

Team Averages
Level 108
1,400 SR
1,429 Elo+
Achilles
Achilles
Greenurs
Achilles
Level 97
God Stats
6W - 6L
1,398 SR
Queue Stats
56W - 72L
1,477 Elo+
Party 1
Thanatos
Thanatos
JutsuGod
Thanatos
Level 84
God Stats
1W - 1L
1,301 SR
Queue Stats
4W - 3L
1,351 Elo+
Solo
Sol
Sol
invihs
Sol
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 65L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 2 / 3
7,238
724
3,168
9,590
7,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

He Bo
11
0 / 3 / 4
6,401
640
3,785
4,929
1,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 1
7,638
764
4,935
9,350
3,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Greenurs
Achilles
13
4 / 1 / 2
7,878
788
7,072
6,270
5,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
JutsuGod
Thanatos
11
0 / 3 / 5
6,789
679
4,333
6,117
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
invihs
Sol
13
2 / 0 / 4
7,554
755
8,821
4,047
1,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
4
Kills
6
6
Deaths
4
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
Greenurs
Achilles
4
1
2
5
L
Cerberus
1
2
3
1.25
W
Thanatos
JutsuGod
Thanatos
0
3
5
0.83
L
He Bo
0
3
4
0.67
L
3
1
1
3.5
W
Sol
invihs
Sol
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,888
Damage
20,226
23,869
Taken
16,434
12,515
Mitigated
9,705
5,327
Healing
8,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Greenurs
Achilles
7,072
1,236
0
1,551
6,270
5,337
0
3,178
3,092
0
12,863
L
Cerberus
3,168
127
0
2,938
9,590
7,163
0
3,365
5,964
8,965
0
W
Thanatos
JutsuGod
Thanatos
4,333
94
0
4,076
6,117
2,584
0
1,787
4,330
0
17,971
L
He Bo
3,785
63
0
0
4,929
1,814
0
2,460
2,334
17,348
0
L
4,935
1,497
0
2,389
9,350
3,538
0
2,563
6,495
0
32,553
W
Sol
invihs
Sol
8,821
3,142
0
3,229
4,047
1,784
1,472
2,032
2,015
37,696
3,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,277
Gold Earned
22,221
122
Minions Killed
114
0
Camps Cleared
0
540,509
Distance Traveled
610,881
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,878
788
15
2
0
204,488
0
L
Cerberus
7,238
724
32
3
0
172,752
2
W
Thanatos
6,789
679
30
3
0
231,131
0
L
He Bo
6,401
640
27
3
0
170,731
0
L
Medusa
7,638
764
63
6
0
197,026
0
W
Sol
7,554
755
69
7
0
175,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role