Player Matchup

Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Bronze III
OrphanPocker
Izanami
Bronze III
Level 122
God Stats
5W - 2L
1,834 SR
Queue Stats
19W - 17L
1,608 MMR
Party 1
Yu Huang
Yu Huang
Bronze III
kareem_e_chitz
Yu Huang
Bronze III
Level 108
God Stats
4W - 2L
1,756 SR
Queue Stats
14W - 15L
1,608 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 120
1,697 SR
1,572 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,500 SR
1,595 MMR
Thor
Thor
Gold V
GamerGist
Thor
Gold V
Level 127
God Stats
11W - 8L
1,500 SR
Queue Stats
151W - 84L
1,595 MMR
Party 2
Ganesha
Ganesha
Gold V
Jrexxx
Ganesha
Gold V
Level 112
God Stats
31W - 18L
1,500 SR
Queue Stats
151W - 84L
1,595 MMR
Party 2
Sol
Sol
Gold V
joshsomthin
Sol
Gold V
Level 146
God Stats
7W - 7L
1,500 SR
Queue Stats
151W - 84L
1,595 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 3 / 1
5,768
641
3,441
10,248
10,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Izanami
OrphanPocker
Izanami
10
0 / 5 / 1
6,065
674
5,532
12,410
4,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yu Huang
10
1 / 5 / 0
6,086
676
7,134
8,683
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
CthulhuDiscordiaFreyaAchillesArtio

VS

Bans
MauiBaron SamediNoxVulcanScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
4 / 0 / 6
7,590
843
7,120
9,672
4,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Jrexxx
Ganesha
13
0 / 0 / 12
8,159
907
3,278
7,518
6,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
9 / 1 / 3
8,930
992
15,931
7,901
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
13
13
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
1
0.17
W
Thor
4
0
6
7
W
Ganesha
Jrexxx
Ganesha
0
0
12
6
L
Izanami
OrphanPocker
Izanami
0
5
1
0.1
W
9
1
3
10.5
L
Yu Huang
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,107
Damage
26,329
31,341
Taken
25,091
18,051
Mitigated
14,528
5,936
Healing
10,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,441
514
0
2,532
10,248
10,576
0
6,126
4,122
6,247
0
W
Thor
7,120
516
0
2,698
9,672
4,108
330
4,834
4,838
0
28,107
W
Ganesha
Jrexxx
Ganesha
3,278
314
0
2,529
7,518
6,788
293
3,081
4,437
12,881
0
L
Izanami
OrphanPocker
Izanami
5,532
3,727
0
2,544
12,410
4,297
0
6,499
5,911
0
29,255
W
15,931
8,120
0
5,560
7,901
3,632
2,229
2,708
5,193
48,576
3,678
L
Yu Huang
7,134
449
0
860
8,683
3,178
0
5,634
3,049
24,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,919
Gold Earned
24,679
90
Minions Killed
123
0
Camps Cleared
0
500,881
Distance Traveled
545,881
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,768
641
10
1
0
185,514
0
W
Thor
7,590
843
42
5
0
188,805
0
W
Ganesha
8,159
907
0
0
0
186,966
4
L
Izanami
6,065
674
54
6
0
152,690
0
W
Sol
8,930
992
81
9
0
170,110
0
L
Yu Huang
6,086
676
26
3
0
162,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role