Player Matchup

King Arthur
King Arthur
Silver I
Dborg
King Arthur
Silver I
Level 124
God Stats
22W - 20L
1,736 SR
Queue Stats
215W - 206L
1,608 MMR
Party 2
Baba Yaga
Baba Yaga
Gold IV
GodKriegerrr
Baba Yaga
Gold IV
Level 129
God Stats
7W - 10L
1,500 SR
Queue Stats
345W - 332L
1,665 MMR
Party 2
Medusa
Medusa
Bronze III
Jarrington
Medusa
Bronze III
Level 156
God Stats
0W - 2L
1,764 SR
Queue Stats
127W - 124L
1,600 MMR
Solo
Da Ji
Da Ji
Silver I
LeeroyJ6084
Da Ji
Silver I
Level 59
God Stats
0W - 2L
1,353 SR
Queue Stats
74W - 111L
1,639 MMR
Solo
Bacchus
Bacchus
Gold V
McIovn
Bacchus
Gold V
Level 129
God Stats
3W - 6L
1,832 SR
Queue Stats
115W - 111L
1,630 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,637 SR
1,628 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,621 SR
1,608 MMR
Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold V
Balkrishna
Xbalanque
Gold V
Level 155
God Stats
34W - 29L
1,612 SR
Queue Stats
57W - 53L
1,618 MMR
Solo
Ne Zha
Ne Zha
Silver I
Bruhtonium
Ne Zha
Silver I
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 9L
1,615 MMR
Party 1
Cliodhna
Cliodhna
Gold III
ChazzChazzington
Cliodhna
Gold III
Level 103
God Stats
6W - 2L
1,793 SR
Queue Stats
173W - 118L
1,708 MMR
Party 1
Hel
Hel
Gold II
RingOfZaturn
Hel
Gold II
Level 152
God Stats
3W - 0L
1,701 SR
Queue Stats
194W - 219L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dborg
King Arthur
10
1 / 2 / 0
6,112
556
6,964
11,852
7,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
GodKriegerrr
Baba Yaga
10
0 / 1 / 0
5,727
521
2,508
6,370
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Jarrington
Medusa
10
1 / 2 / 0
6,141
558
1,325
6,950
2,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 3 / 0
5,568
506
2,293
11,242
3,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
McIovn
Bacchus
8
0 / 2 / 2
5,349
486
3,248
9,039
6,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ao KuangKumbhakarnaMauiHe Bo

VS

Bans
ChronosMercuryLokiFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 0 / 4
5,926
539
3,599
5,026
4,816
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
Balkrishna
Xbalanque
12
1 / 1 / 1
6,417
583
3,175
6,137
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ne Zha
Bruhtonium
Ne Zha
11
6 / 0 / 2
6,545
595
6,441
6,509
2,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

12
1 / 1 / 1
6,526
593
7,289
6,854
2,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 1 / 2
6,322
575
7,268
9,548
8,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
10
10
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
4
2
W
Xbalanque
Balkrishna
Xbalanque
1
1
1
1.5
W
Ne Zha
Bruhtonium
Ne Zha
6
0
2
7
W
1
1
1
1.5
L
King Arthur
Dborg
King Arthur
1
2
0
0.5
L
Baba Yaga
GodKriegerrr
Baba Yaga
0
1
0
0
L
Medusa
Jarrington
Medusa
1
2
0
0.5
L
1
3
0
0.33
L
Bacchus
McIovn
Bacchus
0
2
2
0.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,338
Damage
27,772
45,453
Taken
34,074
21,853
Mitigated
20,652
13,885
Healing
14,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,599
1,976
0
2,254
5,026
4,816
0
1,878
3,148
18,000
0
W
Xbalanque
Balkrishna
Xbalanque
3,175
1,070
0
3,560
6,137
2,163
0
891
5,246
0
50,967
W
Ne Zha
Bruhtonium
Ne Zha
6,441
1,867
0
1,471
6,509
2,312
0
357
6,152
0
45,269
W
7,289
725
0
687
6,854
2,621
0
2,630
4,224
0
64,044
L
King Arthur
Dborg
King Arthur
6,964
618
0
2,500
11,852
7,474
0
5,938
5,449
0
49,232
L
Baba Yaga
GodKriegerrr
Baba Yaga
2,508
146
0
1,370
6,370
1,801
0
637
5,733
45,445
0
L
Medusa
Jarrington
Medusa
1,325
468
0
3,393
6,950
2,457
0
635
6,315
0
41,459
L
2,293
375
0
3,624
11,242
3,395
0
1,108
10,062
0
31,082
L
Bacchus
McIovn
Bacchus
3,248
569
0
2,998
9,039
6,726
0
1,996
7,027
16,986
0
W
7,268
744
444
5,923
9,548
8,740
0
0
9,548
45,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,897
Gold Earned
31,736
323
Minions Killed
393
0
Camps Cleared
0
1,126,014
Distance Traveled
1,204,579
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,926
539
21
2
0
247,863
4
W
Xbalanque
6,417
583
106
10
0
201,442
1
W
Ne Zha
6,545
595
68
6
0
257,337
0
W
Cliodhna
6,526
593
112
10
0
281,082
1
L
King Arthur
6,112
556
81
7
0
212,303
1
L
Baba Yaga
5,727
521
85
8
0
227,637
6
L
Medusa
6,141
558
86
8
0
223,924
2
L
Da Ji
5,568
506
53
5
0
225,851
0
L
Bacchus
5,349
486
18
2
0
236,299
1
W
Hel
6,322
575
86
8
0
216,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role