Player Matchup

Athena
Athena
DrPhilMyCracken
Athena
Level 103
God Stats
17W - 12L
1,408 SR
Queue Stats
37W - 29L
1,576 Elo+
Party 2
Baron Samedi
Baron Samedi
FaceReality
Baron Samedi
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 20L
1,286 Elo+
Party 2
Bakasura
Bakasura
OprahWinfeed
Bakasura
Level 146
God Stats
5W - 3L
1,623 SR
Queue Stats
194W - 169L
1,576 Elo+
Party 2
Team Averages
Level 124
1,510 SR
1,479 Elo+

VS

Team Averages
Level 122
1,334 SR
1,555 Elo+
Mercury
Mercury
JaySvveaT
Mercury
Level 118
God Stats
1W - 2L
1,300 SR
Queue Stats
204W - 199L
1,650 Elo+
Party 1
Baron Samedi
Baron Samedi
Sorburu
Baron Samedi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,363 Elo+
Solo
Surtr
Surtr
bruno4ao
Surtr
Level 122
God Stats
0W - 2L
1,201 SR
Queue Stats
210W - 194L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 12
8,046
894
5,079
10,891
10,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Baron Samedi
FaceReality
Baron Samedi
13
6 / 3 / 8
8,348
928
11,528
7,764
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
OprahWinfeed
Bakasura
14
8 / 3 / 6
8,902
989
14,922
14,420
9,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JaySvveaT
Mercury
12
4 / 4 / 5
8,364
929
6,879
12,282
4,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Sorburu
Baron Samedi
12
2 / 6 / 4
7,323
814
5,892
10,046
3,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
bruno4ao
Surtr
11
3 / 6 / 6
7,726
858
7,591
14,635
5,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
16
Kills
9
9
Deaths
16
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
2
3
12
2.67
W
Baron Samedi
FaceReality
Baron Samedi
6
3
8
3.33
L
Mercury
JaySvveaT
Mercury
4
4
5
1.63
W
Bakasura
OprahWinfeed
Bakasura
8
3
6
3.67
L
Baron Samedi
Sorburu
Baron Samedi
2
6
4
0.67
L
Surtr
bruno4ao
Surtr
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,529
Damage
20,362
33,075
Taken
36,963
23,422
Mitigated
14,208
12,130
Healing
5,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,079
1,302
457
3,131
10,891
10,009
356
2,338
7,447
11,708
0
W
Baron Samedi
FaceReality
Baron Samedi
11,528
1,609
1,475
2,866
7,764
3,787
633
1,190
6,574
33,092
0
L
Mercury
JaySvveaT
Mercury
6,879
3,815
0
2,352
12,282
4,323
0
6,525
5,106
0
24,215
W
Bakasura
OprahWinfeed
Bakasura
14,922
8,483
0
4,201
14,420
9,626
1,542
2,697
11,723
0
43,179
L
Baron Samedi
Sorburu
Baron Samedi
5,892
484
673
1,199
10,046
3,952
0
2,721
5,750
21,523
252
L
Surtr
bruno4ao
Surtr
7,591
3,338
0
1,628
14,635
5,933
80
7,415
6,118
550
22,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,296
Gold Earned
23,413
121
Minions Killed
104
0
Camps Cleared
0
536,181
Distance Traveled
476,858
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,046
894
9
1
0
180,748
3
W
Baron Samedi
8,348
928
46
5
0
158,924
0
L
Mercury
8,364
929
43
5
0
178,886
0
W
Bakasura
8,902
989
66
7
0
196,509
0
L
Baron Samedi
7,323
814
39
4
0
145,048
3
L
Surtr
7,726
858
22
2
0
152,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role