Player Matchup

Cthulhu
Cthulhu
INNOCENTGANG
Cthulhu
Level 15
God Stats
0W - 2L
1,238 SR
Queue Stats
3W - 14L
1,082 Elo+
Party 2
Kukulkan
Kukulkan
LiL_BoOzZiEe
Kukulkan
Level 47
God Stats
2W - 4L
1,304 SR
Queue Stats
3W - 14L
1,082 Elo+
Party 2
Guan Yu
Guan Yu
RoronoaTheGoat
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,082 Elo+
Party 2
Team Averages
Level 26
1,347 SR
1,082 Elo+

VS

Team Averages
Level 42
1,551 SR
1,318 Elo+
Bacchus
Bacchus
Herlincx31
Bacchus
Level 56
God Stats
1W - 0L
1,695 SR
Queue Stats
79W - 95L
1,240 Elo+
Party 1
Merlin
Merlin
sasuking03
Merlin
Level 41
God Stats
2W - 6L
1,740 SR
Queue Stats
49W - 58L
1,271 Elo+
Party 1
Chaac
Chaac
xXLmacaco28Xx
Chaac
Level 28
God Stats
2W - 3L
1,219 SR
Queue Stats
78W - 74L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
INNOCENTGANG
Cthulhu
14
0 / 2 / 4
9,477
677
6,411
18,758
21,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
LiL_BoOzZiEe
Kukulkan
16
3 / 3 / 1
10,009
715
12,522
11,657
5,560
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 2 / 4
9,316
665
7,417
17,392
19,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Herlincx31
Bacchus
16
0 / 0 / 7
10,756
768
8,907
15,435
24,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
sasuking03
Merlin
15
1 / 3 / 1
9,897
707
17,035
12,155
5,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 1 / 1
10,994
785
14,341
12,314
9,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
3
Kills
7
7
Deaths
4
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Herlincx31
Bacchus
0
0
7
3.5
L
Cthulhu
INNOCENTGANG
Cthulhu
0
2
4
1
L
Kukulkan
LiL_BoOzZiEe
Kukulkan
3
3
1
1.17
L
0
2
4
1
W
Merlin
sasuking03
Merlin
1
3
1
0.5
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,350
Damage
40,283
47,807
Taken
39,904
46,663
Mitigated
39,476
9,971
Healing
14,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Herlincx31
Bacchus
8,907
1,856
151
6,495
15,435
24,423
387
6,260
9,175
26,511
0
L
Cthulhu
INNOCENTGANG
Cthulhu
6,411
101
297
1,712
18,758
21,337
0
11,540
6,513
17,430
0
L
Kukulkan
LiL_BoOzZiEe
Kukulkan
12,522
1,312
104
2,584
11,657
5,560
96
5,655
5,741
56,859
0
L
7,417
1,232
2,282
2,992
17,392
19,766
0
8,361
8,735
0
23,060
W
Merlin
sasuking03
Merlin
17,035
2,486
352
2,466
12,155
5,583
936
5,661
6,494
63,223
2,775
W
14,341
3,242
0
4,924
12,314
9,470
1,895
7,227
5,087
0
38,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,802
Gold Earned
31,647
134
Minions Killed
152
0
Camps Cleared
0
841,565
Distance Traveled
764,441
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,756
768
27
2
0
265,986
0
L
Cthulhu
9,477
677
19
1
0
301,661
0
L
Kukulkan
10,009
715
93
7
0
237,356
0
L
Guan Yu
9,316
665
22
2
0
302,548
0
W
Merlin
9,897
707
85
6
0
240,117
0
W
Chaac
10,994
785
40
3
0
258,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role