Player Matchup

Atlas
Atlas
Death-Slayer78
Atlas
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,636 Elo+
Party 3
Nu Wa
Nu Wa
DrWizard8524
Nu Wa
Level 17
God Stats
1W - 2L
1,705 SR
Queue Stats
1W - 2L
1,636 Elo+
Party 3
Skadi
Skadi
Pipe City Baby
Skadi
Level 69
God Stats
2W - 6L
1,326 SR
Queue Stats
116W - 132L
1,332 Elo+
Party 2
Pele
Pele
SpaceCowboy690
Pele
Level 107
God Stats
13W - 21L
1,486 SR
Queue Stats
210W - 228L
1,489 Elo+
Party 2
Mulan
Mulan
Tarps Off Baby
Mulan
Level 38
God Stats
13W - 7L
1,263 SR
Queue Stats
98W - 117L
1,420 Elo+
Party 2
Team Averages
Level 59
1,456 SR
1,503 Elo+

VS

Team Averages
Level 62
1,472 SR
1,488 Elo+
Zeus
Zeus
FnkMasterFlex
Zeus
Level 48
God Stats
3W - 2L
1,401 SR
Queue Stats
9W - 12L
1,462 Elo+
Party 1
Thor
Thor
JumpMasterFlex
Thor
Level 28
God Stats
9W - 5L
1,170 SR
Queue Stats
46W - 35L
1,605 Elo+
Party 1
Cernunnos
Cernunnos
ghostly_threat
Cernunnos
Level 28
God Stats
17W - 10L
1,531 SR
Queue Stats
26W - 21L
1,338 Elo+
Party 1
Ymir
Ymir
olmountainman
Ymir
Level 76
God Stats
25W - 14L
1,692 SR
Queue Stats
74W - 54L
1,588 Elo+
Party 1
Olorun
Olorun
thetreehunter4
Olorun
Level 128
God Stats
399W - 361L
1,563 SR
Queue Stats
400W - 362L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
6,024
402
4,226
7,758
5,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 0
6,187
412
3,099
9,415
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 4 / 1
6,134
409
5,931
9,874
3,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 2 / 2
8,446
563
5,950
12,540
4,875
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 4 / 2
7,754
517
5,900
12,678
8,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 4
9,045
603
10,186
6,739
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 0 / 3
8,870
591
6,958
12,560
5,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
ghostly_threat
Cernunnos
12
0 / 0 / 3
7,002
467
5,107
6,931
3,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
1 / 1 / 5
7,660
511
4,281
12,421
13,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 2 / 1
9,037
602
6,374
8,547
5,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
15
15
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
0
5
0
0
W
5
2
4
3.5
W
6
0
3
7.5
L
0
4
1
0.13
L
3
2
2
2
L
2
4
2
0.75
W
Cernunnos
ghostly_threat
Cernunnos
0
0
3
1.5
W
1
1
5
3.5
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,106
Damage
32,906
52,265
Taken
47,198
25,649
Mitigated
29,659
9,399
Healing
14,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,226
2,065
0
940
7,758
5,824
0
1,725
6,033
20,815
0
L
3,099
1,090
0
750
9,415
3,358
0
7,403
2,012
33,835
0
W
10,186
930
0
178
6,739
2,564
258
1,445
5,288
57,940
0
W
6,958
2,120
0
3,867
12,560
5,646
0
1,233
11,323
0
70,314
L
5,931
2,055
0
499
9,874
3,106
0
2,091
7,783
0
42,466
L
5,950
1,108
0
5,363
12,540
4,875
0
3,493
9,047
0
71,669
L
5,900
471
0
1,847
12,678
8,486
0
5,810
6,868
0
45,692
W
Cernunnos
ghostly_threat
Cernunnos
5,107
2,753
0
4,313
6,931
3,040
138
2,466
4,465
0
46,993
W
4,281
795
142
2,374
12,421
13,353
86
2,234
10,177
23,809
0
W
6,374
2,186
216
3,240
8,547
5,056
1,554
509
8,036
62,534
7,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,545
Gold Earned
41,614
325
Minions Killed
431
0
Camps Cleared
0
1,357,333
Distance Traveled
1,454,482
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,024
402
27
2
0
278,205
0
L
Nu Wa
6,187
412
52
3
0
227,466
0
W
Zeus
9,045
603
107
7
0
261,380
0
W
Thor
8,870
591
95
6
0
337,691
2
L
Skadi
6,134
409
59
4
0
257,325
0
L
Pele
8,446
563
113
8
0
307,377
0
L
Mulan
7,754
517
74
5
0
286,960
0
W
Cernunnos
7,002
467
81
5
0
272,595
0
W
Ymir
7,660
511
19
1
0
290,651
5
W
Olorun
9,037
602
129
9
0
292,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role