Player Matchup

Freya
Freya
Clindroid
Freya
Level 17
God Stats
1W - 2L
1,733 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Chang'e
Chang'e
Draxkiller1
Chang'e
Level 159
God Stats
1W - 1L
1,305 SR
Queue Stats
105W - 76L
1,575 Elo+
Party 3
Surtr
Surtr
MissZombieZero
Surtr
Level 87
God Stats
4W - 2L
1,671 SR
Queue Stats
24W - 30L
1,383 Elo+
Solo
Chaac
Chaac
Mr Dan Gleesack
Chaac
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 33L
1,606 Elo+
Party 2
Tsukuyomi
Tsukuyomi
versus-nemesis
Tsukuyomi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 37L
1,552 Elo+
Party 3
Team Averages
Level 65
1,542 SR
1,523 Elo+

VS

Team Averages
Level 41
1,456 SR
1,195 Elo+
Ishtar
Ishtar
SavinPrivatRyan_
Ishtar
Level 12
God Stats
0W - 1L
1,304 SR
Queue Stats
5W - 15L
1,020 Elo+
Party 1
Lancelot
Lancelot
Vybyn666
Lancelot
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,757 Elo+
Solo
Agni
Agni
X_tEEts_69
Agni
Level 8
God Stats
0W - 2L
1,227 SR
Queue Stats
0W - 9L
1,020 Elo+
Party 1
Bacchus
Bacchus
dr3w_FY
Bacchus
Level 108
God Stats
1W - 2L
1,746 SR
Queue Stats
7W - 12L
1,155 Elo+
Party 1
Yemoja
Yemoja
itsdev330
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,020 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Clindroid
Freya
16
4 / 0 / 3
10,297
606
11,453
10,233
4,864
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Draxkiller1
Chang'e
18
9 / 1 / 8
11,306
665
11,186
10,639
4,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 1 / 10
9,097
535
3,009
13,845
14,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 0 / 3
10,434
614
15,278
16,021
11,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
versus-nemesis
Tsukuyomi
19
13 / 0 / 7
11,589
682
18,265
12,714
5,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,160
421
3,593
12,807
4,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Vybyn666
Lancelot
11
1 / 6 / 0
7,224
425
6,247
14,236
4,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 8 / 0
6,812
401
3,819
14,081
3,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
dr3w_FY
Bacchus
11
0 / 5 / 1
6,963
410
4,939
17,826
21,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yemoja
itsdev330
Yemoja
11
0 / 5 / 0
6,818
401
3,468
17,631
14,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
4
30
Kills
2
2
Deaths
30
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Freya
Clindroid
Freya
4
0
3
5.5
W
Chang'e
Draxkiller1
Chang'e
9
1
8
13
W
0
1
10
5
W
4
0
3
5.5
L
1
6
1
0.25
L
Lancelot
Vybyn666
Lancelot
1
6
0
0.17
L
0
8
0
0
L
Bacchus
dr3w_FY
Bacchus
0
5
1
0.1
L
Yemoja
itsdev330
Yemoja
0
5
0
0
W
Tsukuyomi
versus-nemesis
Tsukuyomi
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,191
Damage
22,066
63,452
Taken
76,581
40,645
Mitigated
49,679
30,909
Healing
9,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Clindroid
Freya
11,453
2,986
0
6,389
10,233
4,864
1,010
3,816
6,417
99,843
0
W
Chang'e
Draxkiller1
Chang'e
11,186
1,212
2,951
7,665
10,639
4,764
405
2,218
8,421
92,756
1,738
W
3,009
990
0
3,742
13,845
14,172
1,686
3,757
10,088
770
31,551
W
15,278
4,124
0
6,998
16,021
11,248
1,837
4,013
12,008
0
84,161
L
3,593
2,413
0
2,243
12,807
4,255
0
4,279
8,528
0
40,054
L
Lancelot
Vybyn666
Lancelot
6,247
2,113
0
1,131
14,236
4,916
0
3,410
10,826
0
40,507
L
3,819
322
0
16
14,081
3,930
40
5,636
8,445
36,743
342
L
Bacchus
dr3w_FY
Bacchus
4,939
764
0
3,682
17,826
21,986
0
6,936
10,890
21,934
0
L
Yemoja
itsdev330
Yemoja
3,468
989
1,523
744
17,631
14,592
48
2,352
15,279
36,485
0
W
Tsukuyomi
versus-nemesis
Tsukuyomi
18,265
6,724
0
3,164
12,714
5,597
2,067
1,660
11,054
0
106,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,723
Gold Earned
34,977
563
Minions Killed
257
0
Camps Cleared
0
1,792,362
Distance Traveled
1,483,422
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,297
606
133
8
0
332,863
0
W
Chang'e
11,306
665
146
9
0
360,438
0
W
Surtr
9,097
535
39
2
0
335,273
0
W
Chaac
10,434
614
106
6
0
331,395
2
L
Ishtar
7,160
421
66
4
0
286,258
0
L
Lancelot
7,224
425
64
4
0
322,443
0
L
Agni
6,812
401
49
3
0
283,965
0
L
Bacchus
6,963
410
27
2
0
325,072
0
L
Yemoja
6,818
401
51
3
0
265,684
0
W
Tsukuyomi
11,589
682
139
8
0
432,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role