Player Matchup

Nemesis
Nemesis
Alastr04
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 63L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
GarouTheHeroHunt
Baron Samedi
Level 17
God Stats
7W - 10L
1,717 SR
Queue Stats
46W - 51L
1,500 Elo+
Party 1
Ganesha
Ganesha
acidbur37
Ganesha
Level 186
God Stats
61W - 51L
1,604 SR
Queue Stats
571W - 551L
1,473 Elo+
Party 2
Ishtar
Ishtar
brightgamer
Ishtar
Level 179
God Stats
31W - 35L
1,287 SR
Queue Stats
517W - 507L
1,473 Elo+
Party 2
Set
Set
wichofer15
Set
Level 85
God Stats
3W - 6L
1,637 SR
Queue Stats
36W - 41L
1,500 Elo+
Party 1
Team Averages
Level 99
1,549 SR
1,489 Elo+

VS

Team Averages
Level 104
1,392 SR
1,469 Elo+
Medusa
Medusa
Demonark96
Medusa
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 17L
1,534 Elo+
Party 3
Ares
Ares
THE_RPGenius
Ares
Level 102
God Stats
26W - 16L
1,193 SR
Queue Stats
74W - 66L
1,546 Elo+
Party 3
Loki
Loki
WarHero59
Loki
Level 137
God Stats
13W - 4L
1,500 SR
Queue Stats
82W - 79L
1,467 Elo+
Party 3
Bellona
Bellona
cesarlex11
Bellona
Level 127
God Stats
25W - 17L
1,265 SR
Queue Stats
133W - 132L
1,426 Elo+
Solo
Ra
Ra
stepdog360
Ra
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 33L
1,371 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alastr04
Nemesis
9
2 / 4 / 0
5,931
539
3,126
9,977
4,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
GarouTheHeroHunt
Baron Samedi
11
0 / 3 / 2
5,860
533
2,738
6,585
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
acidbur37
Ganesha
9
0 / 0 / 0
5,576
507
1,753
4,770
2,454
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ishtar
9
0 / 0 / 0
5,255
478
3,735
4,224
1,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 4 / 1
5,798
527
4,013
9,908
7,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Demonark96
Medusa
9
0 / 0 / 0
5,294
481
3,477
3,838
1,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 0 / 0
5,906
537
2,917
6,857
4,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
13
5 / 2 / 3
7,566
688
6,016
9,210
3,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
cesarlex11
Bellona
12
2 / 1 / 0
7,193
654
5,314
8,970
6,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
4 / 1 / 2
7,422
675
4,376
3,486
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
11
11
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Alastr04
Nemesis
2
4
0
0.5
W
Medusa
Demonark96
Medusa
0
0
0
0
L
Baron Samedi
GarouTheHeroHunt
Baron Samedi
0
3
2
0.33
W
0
0
0
0
W
Loki
5
2
3
3.25
L
Ganesha
acidbur37
Ganesha
0
0
0
0
L
Ishtar
0
0
0
0
W
Bellona
cesarlex11
Bellona
2
1
0
2
W
4
1
2
5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,365
Damage
22,100
35,464
Taken
32,361
18,671
Mitigated
16,525
10,994
Healing
15,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Alastr04
Nemesis
3,126
1,253
0
2,045
9,977
4,134
0
1,399
8,578
0
36,270
W
Medusa
Demonark96
Medusa
3,477
2,294
0
2,634
3,838
1,262
0
910
2,928
0
38,460
L
Baron Samedi
GarouTheHeroHunt
Baron Samedi
2,738
123
438
1,354
6,585
2,552
0
1,897
4,688
36,659
0
W
2,917
65
49
2,474
6,857
4,404
0
843
6,014
15,429
0
W
Loki
6,016
1,352
0
4,635
9,210
3,239
0
278
8,932
0
53,222
L
Ganesha
acidbur37
Ganesha
1,753
116
1,842
2,043
4,770
2,454
0
968
3,802
17,229
0
L
Ishtar
3,735
2,400
94
858
4,224
1,806
80
1,825
2,399
0
40,303
W
Bellona
cesarlex11
Bellona
5,314
2,011
0
4,583
8,970
6,187
405
645
7,808
0
56,784
W
4,376
831
105
1,009
3,486
1,433
0
1,815
1,671
46,592
2,284
L
4,013
1,167
0
2,320
9,908
7,725
0
815
9,093
0
33,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,420
Gold Earned
33,381
250
Minions Killed
347
0
Camps Cleared
0
1,122,338
Distance Traveled
1,118,187
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,931
539
57
5
0
283,636
2
W
Medusa
5,294
481
63
6
0
202,751
0
L
Baron Samedi
5,860
533
61
6
0
211,382
1
W
Ares
5,906
537
35
3
0
236,894
4
W
Loki
7,566
688
83
8
0
261,431
0
L
Ganesha
5,576
507
3
0
0
235,341
5
L
Ishtar
5,255
478
84
8
0
179,531
0
W
Bellona
7,193
654
89
8
0
200,145
0
W
Ra
7,422
675
77
7
0
216,966
5
L
Set
5,798
527
45
4
0
212,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role