Player Matchup

Sol
Sol
Bokatt
Sol
Level 80
God Stats
1W - 3L
1,500 SR
Queue Stats
250W - 233L
1,566 Elo+
Solo
Discordia
Discordia
Byakuh
Discordia
Level 110
God Stats
2W - 3L
1,500 SR
Queue Stats
165W - 180L
1,304 Elo+
Solo
Terra
Terra
Sedah007
Terra
Level 83
God Stats
3W - 0L
1,844 SR
Queue Stats
16W - 18L
1,386 Elo+
Party 3
Jormungandr
Jormungandr
TheDoughboy757
Jormungandr
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
93W - 102L
1,546 Elo+
Party 3
Nu Wa
Nu Wa
nibor8971
Nu Wa
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 105L
1,494 Elo+
Solo
Team Averages
Level 90
1,569 SR
1,459 Elo+

VS

Team Averages
Level 71
1,452 SR
1,327 Elo+
Morgan Le Fay
Morgan Le Fay
BearMikey12
Morgan Le Fay
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,460 Elo+
Party 2
Sylvanus
Sylvanus
Diaper_Boy_420
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,544 Elo+
Party 1
Anhur
Anhur
DojiBushido
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
1,112 Elo+
Party 1
Ganesha
Ganesha
Max_The_Beast
Ganesha
Level 144
God Stats
0W - 2L
1,258 SR
Queue Stats
29W - 34L
1,260 Elo+
Party 2
Geb
Geb
Vollantino
Geb
Level 119
God Stats
3W - 3L
1,500 SR
Queue Stats
27W - 31L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Bokatt
Sol
15
3 / 1 / 18
8,814
881
14,892
10,328
4,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
Byakuh
Discordia
15
5 / 2 / 12
9,181
918
13,943
7,716
2,948
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Terra
Sedah007
Terra
15
5 / 2 / 16
8,828
883
8,324
12,825
10,988
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
TheDoughboy757
Jormungandr
17
8 / 1 / 14
10,330
1,033
10,346
15,667
17,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
nibor8971
Nu Wa
14
4 / 2 / 13
8,471
847
15,829
7,888
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BearMikey12
Morgan Le Fay
16
6 / 5 / 1
9,183
918
13,561
13,853
6,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
13
0 / 5 / 2
7,140
714
8,552
16,363
20,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 7 / 4
7,215
722
4,219
11,794
5,472
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
13
0 / 3 / 5
6,785
679
5,323
13,704
16,546
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

12
1 / 5 / 4
6,847
685
5,790
13,564
11,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
24
25
Kills
8
8
Deaths
25
73
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BearMikey12
Morgan Le Fay
6
5
1
1.3
W
Sol
Bokatt
Sol
3
1
18
12
W
Discordia
Byakuh
Discordia
5
2
12
5.5
L
Sylvanus
0
5
2
0.2
L
1
7
4
0.43
L
Ganesha
0
3
5
0.83
W
Terra
Sedah007
Terra
5
2
16
6.5
W
Jormungandr
TheDoughboy757
Jormungandr
8
1
14
15
L
1
5
4
0.6
W
Nu Wa
nibor8971
Nu Wa
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,334
Damage
37,445
54,424
Taken
69,278
39,053
Mitigated
59,873
30,497
Healing
22,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BearMikey12
Morgan Le Fay
13,561
867
1,546
3,141
13,853
6,079
0
12,665
1,188
28,472
0
W
Sol
Bokatt
Sol
14,892
4,356
729
3,967
10,328
4,587
687
7,846
2,482
25,303
479
W
Discordia
Byakuh
Discordia
13,943
1,349
1,454
3,327
7,716
2,948
1,133
5,867
1,849
19,363
0
L
Sylvanus
8,552
2,911
3,763
4,313
16,363
20,448
0
14,107
2,256
18,044
0
L
4,219
2,611
816
468
11,794
5,472
0
10,874
920
0
13,002
L
Ganesha
5,323
330
2,503
3,101
13,704
16,546
0
12,385
1,319
12,190
0
W
Terra
Sedah007
Terra
8,324
1,592
7,036
5,049
12,825
10,988
375
5,244
7,581
15,641
646
W
Jormungandr
TheDoughboy757
Jormungandr
10,346
3,003
2,635
4,712
15,667
17,101
267
8,006
7,661
23,171
0
L
5,790
1,008
1,104
1,763
13,564
11,328
0
12,224
1,340
9,225
0
W
Nu Wa
nibor8971
Nu Wa
15,829
4,481
92
1,496
7,888
3,429
1,874
6,263
1,625
24,006
1,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,624
Gold Earned
37,170
118
Minions Killed
80
0
Camps Cleared
0
915,436
Distance Traveled
821,668
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,183
918
38
4
0
183,519
0
W
Sol
8,814
881
34
3
0
181,141
0
W
Discordia
9,181
918
15
2
0
195,762
0
L
Sylvanus
7,140
714
22
2
0
126,406
0
L
Anhur
7,215
722
14
1
0
141,518
0
L
Ganesha
6,785
679
0
0
0
192,547
0
W
Terra
8,828
883
15
2
0
204,532
0
W
Jormungandr
10,330
1,033
27
3
0
174,157
1
L
Geb
6,847
685
6
1
0
177,678
0
W
Nu Wa
8,471
847
27
3
0
159,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role