Player Matchup

Thor
Thor
Bruhck
Thor
Level 88
God Stats
3W - 3L
1,702 SR
Queue Stats
67W - 64L
1,505 Elo+
Party 1
Anubis
Anubis
Call Me Drift
Anubis
Level 127
God Stats
6W - 3L
1,764 SR
Queue Stats
24W - 16L
1,827 Elo+
Party 3
Shiva
Shiva
Tallyman686309
Shiva
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 8L
1,553 Elo+
Party 3
Kumbhakarna
Kumbhakarna
XxFancyWizardxX
Kumbhakarna
Level 25
God Stats
5W - 4L
1,500 SR
Queue Stats
63W - 71L
1,433 Elo+
Party 1
Skadi
Skadi
ianwhite03
Skadi
Level 58
God Stats
11W - 4L
1,743 SR
Queue Stats
78W - 78L
1,427 Elo+
Party 1
Team Averages
Level 62
1,642 SR
1,549 Elo+

VS

Team Averages
Level 55
1,456 SR
1,345 Elo+
Bakasura
Bakasura
Bvlly 4K
Bakasura
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 21L
1,354 Elo+
Party 2
Neith
Neith
I bleeded
Neith
Level 107
God Stats
16W - 16L
1,865 SR
Queue Stats
319W - 302L
1,483 Elo+
Party 2
Tyr
Tyr
Tepayn
Tyr
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 28L
1,369 Elo+
Party 2
Hades
Hades
TreBreezy9301
Hades
Level 38
God Stats
13W - 27L
1,072 SR
Queue Stats
101W - 128L
1,124 Elo+
Solo
Merlin
Merlin
Xqyzite
Merlin
Level 17
God Stats
1W - 2L
1,341 SR
Queue Stats
6W - 8L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Bruhck
Thor
14
7 / 1 / 10
9,265
662
12,585
14,669
5,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
15 / 2 / 5
10,677
763
15,711
12,157
6,682
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 0 / 3
9,288
663
9,238
13,012
8,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kumbhakarna
XxFancyWizardxX
Kumbhakarna
12
2 / 0 / 9
7,826
559
3,560
11,231
8,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
15
6 / 3 / 2
9,248
661
9,832
11,872
4,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bvlly 4K
Bakasura
10
0 / 7 / 1
6,237
446
1,551
14,610
4,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
I bleeded
Neith
11
2 / 5 / 0
6,785
485
8,015
11,034
4,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tyr
Tepayn
Tyr
12
0 / 5 / 0
6,662
476
9,457
15,243
13,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 5 / 1
8,932
638
12,495
16,302
9,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Merlin
Xqyzite
Merlin
9
0 / 12 / 0
5,389
385
3,469
11,561
2,540
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
8
34
Kills
6
6
Deaths
34
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
Bruhck
Thor
7
1
10
12
L
Bakasura
Bvlly 4K
Bakasura
0
7
1
0.07
W
15
2
5
8.75
L
Neith
I bleeded
Neith
2
5
0
0.4
W
4
0
3
5.5
L
Tyr
Tepayn
Tyr
0
5
0
0
L
4
5
1
0.9
L
Merlin
Xqyzite
Merlin
0
12
0
0
W
Kumbhakarna
XxFancyWizardxX
Kumbhakarna
2
0
9
6.5
W
Skadi
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,926
Damage
34,987
62,941
Taken
68,750
33,537
Mitigated
33,996
27,884
Healing
15,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Bruhck
Thor
12,585
5,891
0
6,880
14,669
5,956
295
3,124
11,545
62
65,015
L
Bakasura
Bvlly 4K
Bakasura
1,551
1,235
0
2,405
14,610
4,324
0
4,991
9,619
0
26,092
W
15,711
1,079
0
7,753
12,157
6,682
539
6,174
5,799
91,725
0
L
Neith
I bleeded
Neith
8,015
3,152
0
1,714
11,034
4,120
280
552
10,482
0
47,047
W
9,238
3,712
376
5,729
13,012
8,041
0
2,226
10,786
0
69,207
L
Tyr
Tepayn
Tyr
9,457
528
0
4,402
15,243
13,768
0
991
14,252
8,371
47,626
L
12,495
856
138
6,505
16,302
9,244
0
5,137
11,165
45,318
0
L
Merlin
Xqyzite
Merlin
3,469
1,503
0
0
11,561
2,540
0
7,662
3,899
24,817
1,077
W
Kumbhakarna
XxFancyWizardxX
Kumbhakarna
3,560
724
726
2,225
11,231
8,325
346
4,319
6,912
15,028
0
W
Skadi
9,832
5,685
0
4,195
11,872
4,533
3,265
3,957
7,915
0
67,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,304
Gold Earned
34,005
466
Minions Killed
294
0
Camps Cleared
0
1,416,619
Distance Traveled
1,316,321
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,265
662
93
7
0
321,138
2
L
Bakasura
6,237
446
51
4
0
295,810
0
W
Anubis
10,677
763
136
10
0
229,788
0
L
Neith
6,785
485
72
5
0
261,619
2
W
Shiva
9,288
663
112
8
0
289,136
2
L
Tyr
6,662
476
88
6
0
271,251
0
L
Hades
8,932
638
50
4
0
273,541
4
L
Merlin
5,389
385
33
2
0
214,100
0
W
Kumbhakarna
7,826
559
10
1
0
313,984
1
W
Skadi
9,248
661
115
8
0
262,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role