Player Matchup

Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Bronze III
Invictus Jinxed
Poseidon
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Artio
Artio
Bronze III
YShoelace
Artio
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 74
1,500 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 137
1,538 SR
1,505 MMR
Gilgamesh
Gilgamesh
Bronze III
 
Gilgamesh
Bronze III
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
Moses1331
Scylla
Gold V
Level 159
God Stats
5W - 4L
1,548 SR
Queue Stats
124W - 138L
1,514 MMR
Solo
Horus
Horus
Silver I
WhiteFlame501
Horus
Silver I
Level 80
God Stats
10W - 12L
1,567 SR
Queue Stats
72W - 79L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 2 / 0
6,375
638
1,767
9,875
6,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
10
0 / 6 / 0
6,224
622
4,709
6,865
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
YShoelace
Artio
11
0 / 4 / 0
6,106
611
4,454
11,440
5,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
HadesAresAnubisBacchusCabrakan

VS

Bans
AchillesKhepriChaacAthenaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 0 / 9
7,332
733
5,111
7,522
4,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Moses1331
Scylla
15
10 / 0 / 2
9,305
931
10,731
3,605
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 0 / 12
8,248
825
7,195
6,870
3,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
12
12
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
0
0
W
Gilgamesh
 
Gilgamesh
2
0
9
6.5
L
Poseidon
0
6
0
0
W
Scylla
Moses1331
Scylla
10
0
2
11
W
0
0
12
6
L
Artio
YShoelace
Artio
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,930
Damage
23,037
28,180
Taken
17,997
14,369
Mitigated
9,529
6,320
Healing
7,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,767
180
211
2,632
9,875
6,084
0
3,813
5,826
5,414
0
W
Gilgamesh
 
Gilgamesh
5,111
1,145
0
668
7,522
4,414
68
4,139
3,093
0
21,294
L
Poseidon
4,709
400
0
250
6,865
2,653
0
2,595
4,033
32,497
0
W
Scylla
Moses1331
Scylla
10,731
892
0
745
3,605
1,401
1,235
1,801
1,736
46,956
0
W
7,195
3,385
1,788
4,469
6,870
3,714
152
4,396
2,170
0
22,329
L
Artio
YShoelace
Artio
4,454
477
212
3,015
11,440
5,632
0
3,838
7,474
13,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,705
Gold Earned
24,885
102
Minions Killed
151
0
Camps Cleared
0
495,651
Distance Traveled
588,035
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,375
638
7
1
0
171,726
2
W
Gilgamesh
7,332
733
25
3
0
208,414
0
L
Poseidon
6,224
622
65
7
0
159,207
0
W
Scylla
9,305
931
100
10
0
190,204
0
W
Horus
8,248
825
26
3
0
189,417
0
L
Artio
6,106
611
30
3
0
164,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role