Player Matchup

Lancelot
Lancelot
MinorFinder
Lancelot
Level 49
God Stats
4W - 1L
1,747 SR
Queue Stats
46W - 58L
1,349 Elo+
Party 1
Sol
Sol
Ombxii
Sol
Level 15
God Stats
8W - 10L
1,284 SR
Queue Stats
21W - 37L
1,163 Elo+
Party 1
Nox
Nox
YoTankeo89
Nox
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,595 Elo+
Party 2
Surtr
Surtr
a random guy169
Surtr
Level 63
God Stats
5W - 2L
1,245 SR
Queue Stats
70W - 78L
1,344 Elo+
Party 1
Apollo
Apollo
elalliiy
Apollo
Level 37
God Stats
6W - 2L
1,713 SR
Queue Stats
17W - 19L
1,383 Elo+
Party 2
Team Averages
Level 38
1,498 SR
1,367 Elo+

VS

Team Averages
Level 21
1,445 SR
1,350 Elo+
Sobek
Sobek
 
Sobek
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Clackout
Persephone
Level 8
God Stats
1W - 2L
1,224 SR
Queue Stats
1W - 3L
1,140 Elo+
Party 3
Chaac
Chaac
CottonBaller
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,140 Elo+
Party 3
Susano
Susano
Sibbs121
Susano
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 22L
1,472 Elo+
Party 3
Jing Wei
Jing Wei
tisOrange
Jing Wei
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MinorFinder
Lancelot
12
6 / 2 / 4
7,975
613
6,357
10,176
3,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
Ombxii
Sol
12
1 / 2 / 2
7,251
558
4,181
11,024
4,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 1 / 9
8,067
621
4,631
7,032
6,361
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
16 / 0 / 0
9,857
758
15,451
13,966
11,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
elalliiy
Apollo
14
2 / 0 / 9
8,233
633
8,388
9,395
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 3 / 1
6,287
484
2,694
11,148
8,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Persephone
Clackout
Persephone
11
1 / 3 / 1
7,033
541
6,182
8,488
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 10 / 0
5,099
392
5,407
16,684
8,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
Sibbs121
Susano
10
2 / 8 / 1
6,301
485
7,364
14,064
4,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
tisOrange
Jing Wei
9
0 / 5 / 0
5,446
419
3,758
10,148
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
29
Kills
4
5
Deaths
29
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
1
0.5
L
Persephone
Clackout
Persephone
1
3
1
0.5
L
0
10
0
0
W
Lancelot
MinorFinder
Lancelot
6
2
4
4
W
Sol
Ombxii
Sol
1
2
2
1
L
Susano
Sibbs121
Susano
2
8
1
0.31
W
4
1
9
8.5
W
16
0
0
16
W
Apollo
elalliiy
Apollo
2
0
9
6.5
L
Jing Wei
tisOrange
Jing Wei
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,008
Damage
25,405
51,593
Taken
60,532
29,629
Mitigated
27,936
20,459
Healing
11,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,694
174
0
2,637
11,148
8,698
0
1,558
9,590
16,138
0
L
Persephone
Clackout
Persephone
6,182
1,089
0
1,766
8,488
2,857
204
2,623
5,862
47,041
462
L
5,407
1,940
0
1,610
16,684
8,068
0
628
16,056
0
30,453
W
Lancelot
MinorFinder
Lancelot
6,357
2,154
0
1,210
10,176
3,924
0
1,519
8,657
0
52,300
W
Sol
Ombxii
Sol
4,181
886
0
5,333
11,024
4,138
356
4,152
6,872
43,622
5,629
L
Susano
Sibbs121
Susano
7,364
1,949
0
2,777
14,064
4,938
0
2,139
11,925
0
34,871
W
4,631
561
0
1,612
7,032
6,361
0
1,362
5,670
32,425
0
W
15,451
5,922
0
6,811
13,966
11,564
362
410
13,556
1,397
69,305
W
Apollo
elalliiy
Apollo
8,388
5,839
0
5,493
9,395
3,642
1,286
1,267
8,128
0
67,966
L
Jing Wei
tisOrange
Jing Wei
3,758
2,875
0
2,438
10,148
3,375
0
2,537
7,611
0
27,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,383
Gold Earned
30,166
415
Minions Killed
264
0
Camps Cleared
0
1,326,416
Distance Traveled
1,278,149
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,287
484
14
1
0
245,906
2
L
Persephone
7,033
541
78
6
0
254,629
0
L
Chaac
5,099
392
49
4
0
260,634
0
W
Lancelot
7,975
613
71
5
0
309,578
0
W
Sol
7,251
558
83
6
0
243,419
5
L
Susano
6,301
485
61
5
0
256,180
0
W
Nox
8,067
621
38
3
0
236,590
0
W
Surtr
9,857
758
104
8
0
283,584
0
W
Apollo
8,233
633
119
9
0
253,245
0
L
Jing Wei
5,446
419
62
5
0
260,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role