Player Matchup

Ymir
Ymir
 
Ymir
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Crazy7497
Chronos
Level 63
God Stats
0W - 1L
1,255 SR
Queue Stats
3W - 4L
1,493 Elo+
Solo
Achilles
Achilles
KombatPerro
Achilles
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Sol
Sol
PiousMeerkat694
Sol
Level 101
God Stats
15W - 15L
1,679 SR
Queue Stats
18W - 19L
1,696 Elo+
Solo
Kali
Kali
desmer160302
Kali
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
226W - 205L
1,351 Elo+
Party 2
Team Averages
Level 89
1,487 SR
1,508 Elo+

VS

Team Averages
Level 88
1,474 SR
1,480 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DracoMeteor996
Achilles
Level 144
God Stats
3W - 1L
1,530 SR
Queue Stats
31W - 21L
1,590 Elo+
Solo
Yemoja
Yemoja
TeddyNinjaBro
Yemoja
Level 52
God Stats
4W - 14L
1,297 SR
Queue Stats
51W - 80L
1,404 Elo+
Party 1
Fenrir
Fenrir
YetiMakaveli
Fenrir
Level 82
God Stats
4W - 4L
1,542 SR
Queue Stats
149W - 169L
1,426 Elo+
Party 1
Yu Huang
Yu Huang
super-scorch
Yu Huang
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 80L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
1
0 / 0 / 0
3,352
335
0
0
0
Chronos
Crazy7497
Chronos
6
0 / 3 / 0
4,355
436
1,063
4,295
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
KombatPerro
Achilles
9
1 / 0 / 0
5,086
509
4,801
6,651
6,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
3 / 0 / 0
5,230
523
6,569
4,506
1,404
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 2
5,523
552
3,622
7,151
3,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
2 / 0 / 0
5,974
597
3,675
3,741
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
9
0 / 0 / 0
5,244
524
4,016
8,154
7,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 1 / 0
5,436
544
975
5,701
4,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
8
0 / 1 / 1
4,849
485
1,800
6,031
2,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
super-scorch
Yu Huang
8
0 / 3 / 1
4,970
497
2,584
6,207
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
5
Kills
3
4
Deaths
5
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
0
0
W
Ah Puch
 
Ah Puch
2
0
0
2
L
Chronos
Crazy7497
Chronos
0
3
0
0
W
Achilles
0
0
0
0
L
Achilles
KombatPerro
Achilles
1
0
0
1
L
3
0
0
3
W
1
1
0
1
W
Fenrir
0
1
1
0.5
L
1
1
2
2
W
Yu Huang
super-scorch
Yu Huang
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,055
Damage
13,050
22,603
Taken
29,834
12,357
Mitigated
17,122
8,130
Healing
11,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
Ah Puch
 
Ah Puch
3,675
44
0
1,390
3,741
1,271
0
1,038
2,659
45,370
0
L
Chronos
Crazy7497
Chronos
1,063
46
0
500
4,295
1,397
0
2,818
1,477
17,793
0
W
Achilles
4,016
1,110
0
3,277
8,154
7,303
0
422
6,967
0
26,185
L
Achilles
KombatPerro
Achilles
4,801
737
0
3,341
6,651
6,317
0
640
5,325
2,433
22,064
L
6,569
1,197
0
1,918
4,506
1,404
74
2,752
1,754
32,224
0
W
975
289
955
1,731
5,701
4,243
0
2,883
2,818
10,748
0
W
Fenrir
1,800
712
0
1,932
6,031
2,055
0
498
5,491
0
23,351
L
3,622
1,589
0
2,371
7,151
3,239
0
1,024
6,039
0
40,906
W
Yu Huang
super-scorch
Yu Huang
2,584
371
424
1,915
6,207
2,250
0
3,596
2,611
31,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,546
Gold Earned
26,473
179
Minions Killed
249
0
Camps Cleared
0
705,998
Distance Traveled
964,236
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,352
335
0
0
0
0
0
W
Ah Puch
5,974
597
83
8
0
185,636
0
L
Chronos
4,355
436
39
4
0
106,240
0
W
Achilles
5,244
524
51
5
0
168,855
0
L
Achilles
5,086
509
30
3
0
181,521
5
L
Sol
5,230
523
45
5
0
189,211
0
W
Yemoja
5,436
544
17
2
0
189,220
0
W
Fenrir
4,849
485
45
5
0
230,292
0
L
Kali
5,523
552
65
7
0
229,026
0
W
Yu Huang
4,970
497
53
5
0
190,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role