Player Matchup

Aphrodite
Aphrodite
Silver I
EW_Yamoto
Aphrodite
Silver I
Level 159
God Stats
3W - 3L
1,466 SR
Queue Stats
16W - 17L
1,320 MMR
Party 2
Guan Yu
Guan Yu
Gold V
GanjaGooped
Guan Yu
Gold V
Level 122
God Stats
3W - 1L
1,848 SR
Queue Stats
183W - 178L
1,738 MMR
Party 2
Kali
Kali
Silver II
sellnTHOUGHTIES
Kali
Silver II
Level 191
God Stats
6W - 4L
1,947 SR
Queue Stats
299W - 334L
1,533 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 157
1,754 SR
1,531 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 88
1,836 SR
1,527 MMR
Ne Zha
Ne Zha
Silver II
DARKSTAR2598
Ne Zha
Silver II
Level 130
God Stats
7W - 3L
1,898 SR
Queue Stats
49W - 40L
1,569 MMR
Party 1
He Bo
He Bo
Silver II
ReyShot
He Bo
Silver II
Level 50
God Stats
11W - 7L
1,907 SR
Queue Stats
53W - 40L
1,506 MMR
Party 1
Neith
Neith
Silver II
SaboTs
Neith
Silver II
Level 85
God Stats
6W - 2L
1,704 SR
Queue Stats
49W - 40L
1,506 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
EW_Yamoto
Aphrodite
17
1 / 2 / 5
11,208
701
12,704
13,547
6,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
GanjaGooped
Guan Yu
16
3 / 1 / 4
11,577
724
7,629
24,540
36,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 3 / 2
11,029
689
7,739
15,414
10,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AchillesThothAo KuangNoxAtlas

VS

Bans
MauiAresAgniBacchusMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
0 / 2 / 6
10,619
664
13,385
17,265
17,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
ReyShot
He Bo
18
3 / 4 / 3
11,546
722
23,839
11,862
6,071
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
SaboTs
Neith
17
3 / 1 / 2
11,261
704
5,901
7,469
2,786
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
7
Kills
6
6
Deaths
7
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
0
2
6
1.5
L
Aphrodite
EW_Yamoto
Aphrodite
1
2
5
1.75
L
Guan Yu
GanjaGooped
Guan Yu
3
1
4
5
W
He Bo
ReyShot
He Bo
3
4
3
1.13
W
Neith
SaboTs
Neith
3
1
2
4
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,072
Damage
43,125
53,501
Taken
36,596
53,104
Mitigated
26,293
21,122
Healing
10,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
13,385
2,312
0
5,227
17,265
17,436
654
6,038
11,227
3,462
54,483
L
Aphrodite
EW_Yamoto
Aphrodite
12,704
849
6,574
6,859
13,547
6,806
572
6,357
7,190
53,767
4,458
L
Guan Yu
GanjaGooped
Guan Yu
7,629
506
1,460
4,798
24,540
36,078
177
11,727
12,813
0
24,392
W
He Bo
ReyShot
He Bo
23,839
1,457
411
2,345
11,862
6,071
944
3,470
8,392
72,624
2,944
W
Neith
SaboTs
Neith
5,901
2,236
0
2,542
7,469
2,786
1,595
2,535
4,934
0
39,680
L
7,739
1,788
0
1,431
15,414
10,220
88
6,554
8,860
0
51,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,814
Gold Earned
33,426
215
Minions Killed
219
0
Camps Cleared
0
937,732
Distance Traveled
949,601
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,619
664
51
3
0
355,686
2
L
Aphrodite
11,208
701
119
7
0
296,712
0
L
Guan Yu
11,577
724
17
1
0
342,957
6
W
He Bo
11,546
722
112
7
0
310,831
0
W
Neith
11,261
704
56
4
0
283,084
0
L
Kali
11,029
689
79
5
0
298,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role