Player Matchup

Izanami
Izanami
Birsan27
Izanami
Level 86
God Stats
119W - 94L
1,552 SR
Queue Stats
597W - 590L
1,505 Elo+
Solo
Yemoja
Yemoja
JEEEMY
Yemoja
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 47L
1,471 Elo+
Party 2
Bellona
Bellona
XEinarHeppniX
Bellona
Level 81
God Stats
0W - 4L
1,135 SR
Queue Stats
0W - 5L
1,113 Elo+
Solo
Fenrir
Fenrir
sprinzo
Fenrir
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 81L
1,478 Elo+
Party 2
Ra
Ra
walto33150
Ra
Level 58
God Stats
9W - 5L
1,515 SR
Queue Stats
82W - 69L
1,484 Elo+
Solo
Team Averages
Level 108
1,440 SR
1,410 Elo+

VS

Team Averages
Level 79
1,556 SR
1,502 Elo+
Mulan
Mulan
AssemAlrefai
Mulan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 43L
1,530 Elo+
Solo
Mercury
Mercury
Bilelbsp71
Mercury
Level 40
God Stats
5W - 7L
1,180 SR
Queue Stats
112W - 125L
1,263 Elo+
Party 1
Surtr
Surtr
FO5SA
Surtr
Level 120
God Stats
38W - 17L
1,833 SR
Queue Stats
158W - 145L
1,755 Elo+
Solo
Baron Samedi
Baron Samedi
Petitroii
Baron Samedi
Level 46
God Stats
6W - 3L
1,500 SR
Queue Stats
99W - 98L
1,361 Elo+
Party 1
Cernunnos
Cernunnos
scionax
Cernunnos
Level 67
God Stats
3W - 1L
1,767 SR
Queue Stats
39W - 24L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Birsan27
Izanami
17
3 / 3 / 0
10,545
527
5,564
15,302
6,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
JEEEMY
Yemoja
12
1 / 4 / 11
8,771
439
5,861
19,434
17,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
10
0 / 3 / 4
7,468
373
7,050
10,616
9,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
sprinzo
Fenrir
16
6 / 8 / 7
10,306
515
16,317
25,886
12,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
6 / 8 / 2
10,314
516
19,336
17,778
8,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 9
10,797
540
17,100
21,111
18,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
Bilelbsp71
Mercury
16
5 / 4 / 9
10,234
512
8,774
17,814
6,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
FO5SA
Surtr
14
6 / 1 / 8
9,653
483
12,957
17,637
14,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Petitroii
Baron Samedi
16
5 / 3 / 9
10,425
521
14,440
14,851
6,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
scionax
Cernunnos
15
3 / 3 / 7
9,959
498
12,051
15,031
5,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
68
16
Kills
26
26
Deaths
16
24
Assists
42
Player
Kills
Deaths
Assists
KDA
W
7
5
9
2.3
W
Mercury
Bilelbsp71
Mercury
5
4
9
2.38
L
Izanami
Birsan27
Izanami
3
3
0
1
W
Surtr
FO5SA
Surtr
6
1
8
10
L
Yemoja
JEEEMY
Yemoja
1
4
11
1.63
W
Baron Samedi
Petitroii
Baron Samedi
5
3
9
3.17
L
Bellona
0
3
4
0.67
W
Cernunnos
scionax
Cernunnos
3
3
7
2.17
L
Fenrir
sprinzo
Fenrir
6
8
7
1.19
L
6
8
2
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,128
Damage
65,322
89,016
Taken
86,444
55,755
Mitigated
52,283
27,418
Healing
30,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,100
3,165
0
5,879
21,111
18,129
357
4,998
16,113
0
68,936
W
Mercury
Bilelbsp71
Mercury
8,774
3,674
0
3,264
17,814
6,798
1,520
5,653
12,161
0
55,482
L
Izanami
Birsan27
Izanami
5,564
3,789
0
7,224
15,302
6,572
39
1,342
13,898
0
95,285
W
Surtr
FO5SA
Surtr
12,957
3,841
246
8,001
17,637
14,430
117
5,265
12,372
2,600
44,782
L
Yemoja
JEEEMY
Yemoja
5,861
1,576
5,179
5,058
19,434
17,816
0
3,121
15,991
25,381
0
W
Baron Samedi
Petitroii
Baron Samedi
14,440
1,864
2,146
4,648
14,851
6,993
1,178
6,218
8,633
73,624
0
L
Bellona
7,050
2,528
0
566
10,616
9,952
0
926
9,472
0
35,365
W
Cernunnos
scionax
Cernunnos
12,051
6,057
0
6,385
15,031
5,933
463
2,511
12,520
0
76,332
L
Fenrir
sprinzo
Fenrir
16,317
6,924
0
4,500
25,886
12,936
0
4,755
20,885
0
86,981
L
19,336
1,531
1,448
3,443
17,778
8,479
0
5,874
11,796
78,095
1,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,404
Gold Earned
51,068
495
Minions Killed
434
0
Camps Cleared
0
1,645,410
Distance Traveled
1,889,506
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,797
540
98
5
0
349,773
1
W
Mercury
10,234
512
70
4
0
470,123
0
L
Izanami
10,545
527
175
9
0
320,168
3
W
Surtr
9,653
483
50
3
0
374,521
0
L
Yemoja
8,771
439
19
1
0
324,725
7
W
Baron Samedi
10,425
521
105
5
0
335,858
0
L
Bellona
7,468
373
63
3
0
237,281
0
W
Cernunnos
9,959
498
111
6
0
359,231
0
L
Fenrir
10,306
515
109
5
0
427,378
3
L
Ra
10,314
516
129
6
0
335,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role