Player Matchup

Surtr
Surtr
DurtyDubCity
Surtr
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 15L
1,529 Elo+
Party 1
Fenrir
Fenrir
MillionKarma66
Fenrir
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
100W - 125L
1,346 Elo+
Party 1
Nu Wa
Nu Wa
NineWinds98
Nu Wa
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,435 Elo+
Solo
Team Averages
Level 144
1,500 SR
1,437 Elo+

VS

Team Averages
Level 144
1,500 SR
1,490 Elo+
King Arthur
King Arthur
DJ_Sn3akerH3ad
King Arthur
Level 148
God Stats
7W - 7L
1,820 SR
Queue Stats
176W - 192L
1,530 Elo+
Party 2
Medusa
Medusa
FIFADJAN
Medusa
Level 167
God Stats
9W - 8L
1,180 SR
Queue Stats
67W - 68L
1,474 Elo+
Solo
Zhong Kui
Zhong Kui
PrimordialEther
Zhong Kui
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,248
659
7,183
16,554
13,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 5 / 1
7,193
654
6,577
11,388
8,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 1
7,168
652
9,761
8,633
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DJ_Sn3akerH3ad
King Arthur
14
1 / 1 / 11
8,520
775
8,810
13,428
11,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
FIFADJAN
Medusa
14
6 / 0 / 3
9,302
846
8,029
7,555
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
PrimordialEther
Zhong Kui
15
6 / 0 / 7
9,419
856
13,949
12,045
9,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
13
13
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DJ_Sn3akerH3ad
King Arthur
1
1
11
6.5
L
1
4
0
0.25
W
Medusa
FIFADJAN
Medusa
6
0
3
7.5
L
0
5
1
0.1
L
0
4
1
0.13
W
Zhong Kui
PrimordialEther
Zhong Kui
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,521
Damage
30,788
36,575
Taken
33,028
25,233
Mitigated
24,939
3,244
Healing
9,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DJ_Sn3akerH3ad
King Arthur
8,810
690
728
871
13,428
11,915
131
3,551
9,196
0
28,438
L
7,183
1,513
0
1,848
16,554
13,616
0
7,547
9,007
167
21,884
W
Medusa
FIFADJAN
Medusa
8,029
2,471
0
2,599
7,555
3,102
1,727
2,197
5,100
0
48,419
L
6,577
1,321
0
1,396
11,388
8,495
0
3,216
8,172
0
29,904
L
9,761
1,577
0
0
8,633
3,122
0
3,034
5,599
36,621
806
W
Zhong Kui
PrimordialEther
Zhong Kui
13,949
2,434
0
4,893
12,045
9,922
1,225
3,723
7,624
42,570
1,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,609
Gold Earned
27,241
137
Minions Killed
177
0
Camps Cleared
0
614,399
Distance Traveled
640,530
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,520
775
29
3
0
227,674
0
L
Surtr
7,248
659
29
3
0
212,341
0
W
Medusa
9,302
846
62
6
0
220,735
4
L
Fenrir
7,193
654
49
4
0
211,751
0
L
Nu Wa
7,168
652
59
5
0
190,307
0
W
Zhong Kui
9,419
856
86
8
0
192,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role