Player Matchup

Vamana
Vamana
AbueloChilo
Vamana
Level 44
God Stats
11W - 7L
1,763 SR
Queue Stats
12W - 7L
1,767 Elo+
Party 1
Mercury
Mercury
DJDonQuijote_
Mercury
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,596 Elo+
Party 1
Kukulkan
Kukulkan
GabyGenero
Kukulkan
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,294 Elo+
Party 1
Hel
Hel
KorinXXVII
Hel
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,484 Elo+
Party 1
Ishtar
Ishtar
Schumachers5
Ishtar
Level 140
God Stats
426W - 447L
1,116 SR
Queue Stats
648W - 692L
1,462 Elo+
Solo
Team Averages
Level 111
1,476 SR
1,520 Elo+

VS

Team Averages
Level 97
1,540 SR
1,471 Elo+
Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DivineRejection
Sol
Level 104
God Stats
2W - 1L
1,702 SR
Queue Stats
20W - 29L
1,476 Elo+
Party 2
Cabrakan
Cabrakan
NecrocroticN
Cabrakan
Level 125
God Stats
1W - 4L
1,500 SR
Queue Stats
99W - 112L
1,325 Elo+
Solo
Amaterasu
Amaterasu
Technokai
Amaterasu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
4 / 0 / 0
6,533
726
3,910
4,880
4,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
9
0 / 0 / 0
5,014
557
1,832
5,912
1,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Kukulkan
GabyGenero
Kukulkan
10
0 / 0 / 0
5,456
606
1,391
1,360
470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 0 / 0
4,573
508
2,180
4,139
1,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
7
0 / 0 / 0
4,392
488
3,080
4,645
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
0 / 0 / 0
4,821
536
2,661
2,574
891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
 
Hun Batz
1
0 / 0 / 0
1,689
188
0
0
0
10
0 / 0 / 0
5,472
608
1,278
5,225
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
NecrocroticN
Cabrakan
7
0 / 0 / 0
4,389
488
1,509
8,536
5,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
Technokai
Amaterasu
9
0 / 4 / 0
4,395
488
1,347
6,577
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
0
0
L
Hun Batz
 
Hun Batz
0
0
0
0
W
Vamana
4
0
0
4
W
Mercury
0
0
0
0
L
0
0
0
0
W
Kukulkan
GabyGenero
Kukulkan
0
0
0
0
W
0
0
0
0
L
Cabrakan
NecrocroticN
Cabrakan
0
0
0
0
W
Ishtar
0
0
0
0
L
Amaterasu
Technokai
Amaterasu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,393
Damage
6,795
20,936
Taken
22,912
9,918
Mitigated
11,002
8,597
Healing
9,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,661
963
0
1,350
2,574
891
456
530
2,044
0
31,702
L
Hun Batz
 
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Vamana
3,910
1,638
0
2,316
4,880
4,543
468
271
4,609
1,211
38,053
W
Mercury
1,832
986
0
677
5,912
1,883
0
963
4,949
0
37,175
L
1,278
61
0
3,580
5,225
1,506
0
1,391
3,789
42,470
0
W
Kukulkan
GabyGenero
Kukulkan
1,391
106
0
250
1,360
470
0
284
1,076
38,607
0
W
2,180
137
1,483
2,047
4,139
1,491
0
723
3,416
13,448
0
L
Cabrakan
NecrocroticN
Cabrakan
1,509
287
0
2,912
8,536
5,766
0
1,650
6,886
14,950
0
W
Ishtar
3,080
1,974
64
1,760
4,645
1,531
0
546
4,099
0
24,438
L
Amaterasu
Technokai
Amaterasu
1,347
432
0
1,569
6,577
2,839
0
278
5,920
0
20,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,968
Gold Earned
20,766
266
Minions Killed
187
0
Camps Cleared
0
922,699
Distance Traveled
658,680
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,821
536
60
7
0
149,241
3
L
Hun Batz
1,689
188
0
0
0
0
0
W
Vamana
6,533
726
68
8
0
168,507
0
W
Mercury
5,014
557
67
7
0
242,565
0
L
Sol
5,472
608
73
8
0
182,602
0
W
Kukulkan
5,456
606
77
9
0
173,921
3
W
Hel
4,573
508
18
2
0
183,802
2
L
Cabrakan
4,389
488
18
2
0
145,528
0
W
Ishtar
4,392
488
36
4
0
153,904
0
L
Amaterasu
4,395
488
36
4
0
181,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role