Player Matchup

Hercules
Hercules
Gibel
Hercules
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
155W - 168L
1,180 Elo+
Party 1
Sobek
Sobek
Yūsetsu
Sobek
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 10L
1,180 Elo+
Party 1
Discordia
Discordia
iiModz
Discordia
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,180 Elo+
Party 1
Team Averages
Level 63
1,500 SR
1,180 Elo+

VS

Team Averages
Level 115
1,468 SR
1,318 Elo+
Anhur
Anhur
Errayes
Anhur
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,425 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
pablogame24
Morgan Le Fay
Level 149
God Stats
3W - 2L
1,405 SR
Queue Stats
5W - 5L
1,130 Elo+
Solo
Fenrir
Fenrir
zimflam
Fenrir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gibel
Hercules
14
5 / 3 / 1
8,965
815
5,518
14,628
14,028
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Yūsetsu
Sobek
12
0 / 3 / 6
7,882
717
5,034
15,055
13,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
iiModz
Discordia
13
1 / 4 / 4
7,805
710
10,850
6,619
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Errayes
Anhur
15
2 / 3 / 5
8,455
769
6,404
10,780
4,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
pablogame24
Morgan Le Fay
15
4 / 2 / 4
8,748
795
13,601
9,520
4,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
zimflam
Fenrir
13
4 / 1 / 4
8,287
753
7,645
7,901
6,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
6
Kills
10
10
Deaths
6
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anhur
Errayes
Anhur
2
3
5
1.5
L
Hercules
Gibel
Hercules
5
3
1
1.83
L
Sobek
Yūsetsu
Sobek
0
3
6
1
L
Discordia
iiModz
Discordia
1
4
4
0.75
W
Morgan Le Fay
pablogame24
Morgan Le Fay
4
2
4
3
W
Fenrir
zimflam
Fenrir
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,402
Damage
27,650
36,302
Taken
28,201
30,156
Mitigated
16,285
8,517
Healing
6,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Errayes
Anhur
6,404
3,537
0
2,481
10,780
4,580
503
5,564
5,216
0
26,915
L
Hercules
Gibel
Hercules
5,518
1,902
0
4,388
14,628
14,028
0
4,200
9,779
0
15,901
L
Sobek
Yūsetsu
Sobek
5,034
627
0
4,129
15,055
13,522
0
4,632
9,855
9,682
0
L
Discordia
iiModz
Discordia
10,850
654
0
0
6,619
2,606
0
3,198
3,144
30,092
826
W
Morgan Le Fay
pablogame24
Morgan Le Fay
13,601
1,008
171
2,396
9,520
4,758
46
5,143
4,377
44,936
1,581
W
Fenrir
zimflam
Fenrir
7,645
1,346
0
1,171
7,901
6,947
0
4,819
3,082
0
26,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,652
Gold Earned
25,490
90
Minions Killed
156
0
Camps Cleared
0
596,883
Distance Traveled
633,139
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,455
769
64
6
0
199,352
0
L
Hercules
8,965
815
31
3
0
188,131
0
L
Sobek
7,882
717
7
1
0
212,443
0
L
Discordia
7,805
710
52
5
0
196,309
0
W
Morgan Le Fay
8,748
795
60
5
0
209,890
2
W
Fenrir
8,287
753
32
3
0
223,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role