Player Matchup

King Arthur
King Arthur
Adarr01
King Arthur
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
21W - 36L
1,311 Elo+
Party 1
Atlas
Atlas
FafnirDra9onD0n9
Atlas
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 15L
1,362 Elo+
Party 1
Izanami
Izanami
Mis5Artemis
Izanami
Level 49
God Stats
2W - 6L
1,471 SR
Queue Stats
28W - 37L
1,362 Elo+
Party 1
Serqet
Serqet
ProfessorNeez
Serqet
Level 60
God Stats
3W - 4L
1,280 SR
Queue Stats
18W - 32L
1,311 Elo+
Party 1
Nox
Nox
scimp
Nox
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,311 Elo+
Party 1
Team Averages
Level 57
1,450 SR
1,331 Elo+

VS

Team Averages
Level 135
1,506 SR
1,440 Elo+
Nu Wa
Nu Wa
BSsnowball
Nu Wa
Level 126
God Stats
21W - 8L
1,717 SR
Queue Stats
119W - 116L
1,472 Elo+
Party 2
Ares
Ares
DarkKairos
Ares
Level 139
God Stats
1W - 0L
1,315 SR
Queue Stats
49W - 41L
1,558 Elo+
Party 3
Mercury
Mercury
DarkViking01
Mercury
Level 153
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 44L
1,394 Elo+
Party 3
Artemis
Artemis
ELALVAREZOMG
Artemis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,211 Elo+
Party 3
Vamana
Vamana
arshack4life
Vamana
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
327W - 268L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Adarr01
King Arthur
14
0 / 3 / 2
8,482
499
7,577
18,714
14,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 5 / 3
7,232
425
5,634
16,430
15,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Mis5Artemis
Izanami
15
1 / 4 / 1
8,891
523
9,464
12,643
5,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 2 / 2
8,891
523
8,024
14,447
6,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nox
scimp
Nox
14
2 / 6 / 2
8,603
506
7,837
10,930
4,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
3 / 2 / 9
9,749
573
13,460
7,246
2,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 9
9,260
545
7,260
15,118
15,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
DarkViking01
Mercury
17
8 / 1 / 3
10,326
607
13,261
13,681
6,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
ELALVAREZOMG
Artemis
16
2 / 1 / 2
9,623
566
5,622
12,889
6,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
16
2 / 1 / 6
9,719
572
11,425
17,163
15,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
6
Kills
19
20
Deaths
6
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Adarr01
King Arthur
0
3
2
0.33
W
Nu Wa
3
2
9
3.75
W
4
1
9
8.5
W
Mercury
DarkViking01
Mercury
8
1
3
9.5
W
Artemis
ELALVAREZOMG
Artemis
2
1
2
3
L
0
5
3
0.3
L
Izanami
Mis5Artemis
Izanami
1
4
1
0.38
L
3
2
2
2
W
Vamana
2
1
6
5
L
Nox
scimp
Nox
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,536
Damage
51,028
73,164
Taken
66,097
47,482
Mitigated
45,836
16,822
Healing
17,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Adarr01
King Arthur
7,577
1,111
0
3,180
18,714
14,679
0
3,236
15,400
0
72,411
W
Nu Wa
13,460
3,791
0
1,500
7,246
2,721
1,315
3,944
3,302
67,298
0
W
7,260
612
0
3,133
15,118
15,134
142
4,665
10,213
27,279
0
W
Mercury
DarkViking01
Mercury
13,261
7,183
0
720
13,681
6,205
610
1,250
12,431
0
106,598
W
Artemis
ELALVAREZOMG
Artemis
5,622
1,734
0
7,141
12,889
6,226
331
3,007
9,696
0
74,283
L
5,634
2,394
0
2,078
16,430
15,835
0
6,045
10,223
20,458
0
L
Izanami
Mis5Artemis
Izanami
9,464
5,923
0
5,236
12,643
5,861
0
3,563
9,010
0
77,457
L
8,024
2,022
0
5,888
14,447
6,623
0
2,354
12,033
0
66,376
W
Vamana
11,425
4,738
0
5,021
17,163
15,550
648
605
16,397
0
81,081
L
Nox
scimp
Nox
7,837
542
0
440
10,930
4,484
0
5,393
5,343
79,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,099
Gold Earned
48,677
511
Minions Killed
570
0
Camps Cleared
0
1,614,035
Distance Traveled
1,715,347
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,482
499
117
7
0
315,604
2
W
Nu Wa
9,749
573
132
8
0
292,306
0
W
Ares
9,260
545
28
2
0
359,123
5
W
Mercury
10,326
607
132
8
0
415,934
4
W
Artemis
9,623
566
128
8
0
307,672
2
L
Atlas
7,232
425
20
1
0
316,823
5
L
Izanami
8,891
523
132
8
0
308,933
8
L
Serqet
8,891
523
95
6
0
384,811
2
W
Vamana
9,719
572
150
9
0
340,312
0
L
Nox
8,603
506
147
9
0
287,864
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role