Player Matchup

Sol
Sol
Bruhthisez
Sol
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,494 Elo+
Party 1
Jormungandr
Jormungandr
Gothic Sub
Jormungandr
Level 64
God Stats
37W - 30L
1,485 SR
Queue Stats
138W - 125L
1,494 Elo+
Party 2
Athena
Athena
MESZZ 4747
Athena
Level 72
God Stats
20W - 18L
1,427 SR
Queue Stats
20W - 18L
1,494 Elo+
Party 1
Hades
Hades
TruculentK
Hades
Level 155
God Stats
6W - 2L
1,681 SR
Queue Stats
50W - 50L
1,571 Elo+
Party 2
Fenrir
Fenrir
ZeroAnimosity
Fenrir
Level 148
God Stats
15W - 19L
1,630 SR
Queue Stats
51W - 68L
1,497 Elo+
Party 2
Team Averages
Level 100
1,545 SR
1,510 Elo+

VS

Team Averages
Level 121
1,459 SR
1,513 Elo+
Artio
Artio
IV-THA-UNITY
Artio
Level 154
God Stats
7W - 2L
1,819 SR
Queue Stats
113W - 111L
1,517 Elo+
Solo
Hachiman
Hachiman
IvanDrago_99
Hachiman
Level 61
God Stats
0W - 3L
1,059 SR
Queue Stats
33W - 34L
1,522 Elo+
Solo
Sol
Sol
Jayblake5
Sol
Level 115
God Stats
3W - 4L
1,418 SR
Queue Stats
158W - 149L
1,568 Elo+
Solo
Surtr
Surtr
OdinOfNorse
Surtr
Level 124
God Stats
2W - 4L
1,500 SR
Queue Stats
9W - 20L
1,500 Elo+
Solo
Loki
Loki
iTz_YiiSuS
Loki
Level 149
God Stats
8W - 8L
1,500 SR
Queue Stats
187W - 201L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 3
9,540
636
18,099
11,713
5,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
Gothic Sub
Jormungandr
14
1 / 0 / 3
8,587
572
7,578
13,138
14,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Athena
MESZZ 4747
Athena
12
0 / 1 / 6
7,836
522
4,068
12,986
13,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hades
15
5 / 0 / 2
9,104
607
6,151
8,021
3,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 2 / 1
8,697
580
7,147
12,258
5,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,925
395
2,875
15,182
9,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
IvanDrago_99
Hachiman
10
1 / 7 / 2
6,511
434
3,809
11,522
4,208
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 1 / 0
7,212
481
9,819
6,856
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 4 / 0
8,173
545
9,453
16,287
11,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 3 / 1
8,144
543
6,039
13,226
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
19
Kills
5
5
Deaths
20
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
2
3
4.75
W
Jormungandr
Gothic Sub
Jormungandr
1
0
3
2.5
L
0
5
0
0
L
Hachiman
IvanDrago_99
Hachiman
1
7
2
0.29
L
0
1
0
0
W
Athena
MESZZ 4747
Athena
0
1
6
3
L
1
4
0
0.25
W
Hades
5
0
2
6
W
5
2
1
2.75
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,043
Damage
31,995
58,116
Taken
63,073
41,968
Mitigated
32,898
26,910
Healing
22,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,099
6,929
0
6,412
11,713
5,189
357
2,260
9,453
91,199
0
W
Jormungandr
Gothic Sub
Jormungandr
7,578
3,406
0
3,636
13,138
14,253
170
158
12,980
65,015
0
L
2,875
359
897
3,509
15,182
9,711
0
9,470
5,300
14,122
0
L
Hachiman
IvanDrago_99
Hachiman
3,809
1,803
0
1,726
11,522
4,208
0
8,002
3,266
0
28,718
L
9,819
3,604
0
4,002
6,856
2,430
554
3,557
3,209
68,309
0
W
Athena
MESZZ 4747
Athena
4,068
1,368
468
3,792
12,986
13,177
0
5,148
7,838
19,854
0
L
9,453
3,845
0
6,945
16,287
11,487
0
7,819
8,462
321
63,771
W
Hades
6,151
1,246
1,591
4,905
8,021
3,841
0
4,509
3,512
55,625
541
W
7,147
2,787
0
6,106
12,258
5,508
942
1,393
10,865
0
68,446
L
6,039
1,733
0
5,194
13,226
5,062
0
5,818
7,257
0
59,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,764
Gold Earned
35,965
508
Minions Killed
395
0
Camps Cleared
0
1,524,365
Distance Traveled
1,418,469
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,540
636
116
8
0
258,011
0
W
Jormungandr
8,587
572
133
9
0
282,277
0
L
Artio
5,925
395
16
1
0
303,135
3
L
Hachiman
6,511
434
46
3
0
227,633
1
L
Sol
7,212
481
124
8
0
288,603
2
W
Athena
7,836
522
30
2
0
332,844
0
L
Surtr
8,173
545
115
8
0
273,854
5
W
Hades
9,104
607
137
9
0
315,540
0
W
Fenrir
8,697
580
92
6
0
335,693
0
L
Loki
8,144
543
94
6
0
325,244
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role