Player Matchup

Mercury
Mercury
AbsoluteSilenc3
Mercury
Level 157
God Stats
0W - 4L
1,500 SR
Queue Stats
201W - 225L
1,413 Elo+
Party 2
Ullr
Ullr
AmericanSoviet
Ullr
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 232L
1,505 Elo+
Solo
Jormungandr
Jormungandr
N7killa
Jormungandr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,456 Elo+
Party 2
Vulcan
Vulcan
Orphan Maimer
Vulcan
Level 18
God Stats
1W - 1L
1,821 SR
Queue Stats
1W - 1L
1,716 Elo+
Party 2
Kumbhakarna
Kumbhakarna
faintsky101
Kumbhakarna
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 35L
1,472 Elo+
Solo
Team Averages
Level 114
1,564 SR
1,512 Elo+

VS

Team Averages
Level 87
1,504 SR
1,650 Elo+
He Bo
He Bo
El-Mamadisimo-33
He Bo
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 19L
1,914 Elo+
Party 3
Maui
Maui
Linksalarmclock
Maui
Level 28
God Stats
5W - 5L
1,335 SR
Queue Stats
335W - 309L
1,574 Elo+
Party 1
Cliodhna
Cliodhna
Perky Peakz
Cliodhna
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
267W - 238L
1,582 Elo+
Party 1
Shiva
Shiva
X-Bero97
Shiva
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
221W - 200L
1,570 Elo+
Solo
Heimdallr
Heimdallr
YoTankeo89
Heimdallr
Level 28
God Stats
2W - 0L
1,687 SR
Queue Stats
27W - 21L
1,609 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 0
8,413
467
5,552
15,209
5,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 2 / 1
6,579
366
1,587
5,193
1,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Jormungandr
N7killa
Jormungandr
15
3 / 2 / 2
10,090
561
13,847
14,939
13,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 3 / 1
9,117
507
19,087
14,943
6,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
faintsky101
Kumbhakarna
11
0 / 3 / 3
7,779
432
3,371
20,095
21,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 7
9,612
534
14,304
13,471
5,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
0 / 2 / 6
7,901
439
6,311
12,113
12,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cliodhna
Perky Peakz
Cliodhna
16
1 / 1 / 4
9,594
533
12,169
13,204
5,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Shiva
X-Bero97
Shiva
17
3 / 3 / 3
10,869
604
10,245
21,563
13,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
YoTankeo89
Heimdallr
18
4 / 0 / 3
11,084
616
8,107
12,173
5,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
12
12
Deaths
9
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
L
0
2
1
0.25
W
4
3
7
2.5
W
0
2
6
1.5
L
Jormungandr
N7killa
Jormungandr
3
2
2
2
L
3
3
1
1.17
W
Cliodhna
Perky Peakz
Cliodhna
1
1
4
3
W
Shiva
X-Bero97
Shiva
3
3
3
1.5
W
Heimdallr
YoTankeo89
Heimdallr
4
0
3
5.5
L
Kumbhakarna
faintsky101
Kumbhakarna
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,444
Damage
51,136
70,379
Taken
72,524
49,916
Mitigated
43,334
11,594
Healing
24,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,552
2,134
0
1,187
15,209
5,653
755
4,806
10,403
0
60,579
L
1,587
787
0
750
5,193
1,999
0
1,073
4,120
0
33,802
W
14,304
803
0
2,850
13,471
5,389
0
7,043
6,428
66,846
4,415
W
6,311
1,362
0
1,484
12,113
12,967
0
6,728
5,385
21,395
0
L
Jormungandr
N7killa
Jormungandr
13,847
5,895
0
2,875
14,939
13,640
0
2,709
12,230
82,579
0
L
19,087
10,144
32
3,128
14,943
6,721
825
4,724
10,214
90,865
59
W
Cliodhna
Perky Peakz
Cliodhna
12,169
655
0
3,468
13,204
5,427
528
8,100
5,104
0
101,492
W
Shiva
X-Bero97
Shiva
10,245
1,695
0
9,776
21,563
13,706
0
10,609
10,954
0
96,034
W
Heimdallr
YoTankeo89
Heimdallr
8,107
4,029
0
6,946
12,173
5,845
2,030
4,423
7,750
0
106,300
L
Kumbhakarna
faintsky101
Kumbhakarna
3,371
937
0
3,622
20,095
21,903
217
6,335
13,760
15,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,978
Gold Earned
49,060
452
Minions Killed
592
0
Camps Cleared
0
1,680,571
Distance Traveled
1,737,628
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,413
467
80
4
0
438,510
0
L
Ullr
6,579
366
55
3
0
220,715
1
W
He Bo
9,612
534
80
4
0
358,675
1
W
Maui
7,901
439
23
1
0
317,881
2
L
Jormungandr
10,090
561
162
9
0
309,217
0
L
Vulcan
9,117
507
139
8
0
350,545
0
W
Cliodhna
9,594
533
160
9
0
387,677
2
W
Shiva
10,869
604
170
9
0
352,967
2
W
Heimdallr
11,084
616
159
9
0
320,428
0
L
Kumbhakarna
7,779
432
16
1
0
361,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role