Player Matchup

Artemis
Artemis
Cool_Kid_Goku
Artemis
Level 35
God Stats
1W - 1L
1,276 SR
Queue Stats
30W - 32L
1,433 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
GyroFinn
Ah Muzen Cab
Level 52
God Stats
3W - 0L
1,829 SR
Queue Stats
15W - 15L
1,461 Elo+
Party 2
Anubis
Anubis
MrCloakedCraby89
Anubis
Level 47
God Stats
3W - 0L
1,761 SR
Queue Stats
23W - 24L
1,482 Elo+
Party 2
Mulan
Mulan
SuperPantego
Mulan
Level 18
God Stats
2W - 2L
1,426 SR
Queue Stats
3W - 4L
1,377 Elo+
Party 2
Kuzenbo
Kuzenbo
mlt122400
Kuzenbo
Level 68
God Stats
1W - 0L
1,672 SR
Queue Stats
36W - 45L
1,420 Elo+
Party 2
Team Averages
Level 44
1,593 SR
1,435 Elo+

VS

Team Averages
Level 47
1,457 SR
1,498 Elo+
He Bo
He Bo
Jakeram71
He Bo
Level 45
God Stats
1W - 2L
1,284 SR
Queue Stats
36W - 28L
1,433 Elo+
Solo
King Arthur
King Arthur
NebraskaBot
King Arthur
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 15L
1,446 Elo+
Party 1
Kuzenbo
Kuzenbo
YoYukii-
Kuzenbo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,446 Elo+
Party 1
Kukulkan
Kukulkan
kumir
Kukulkan
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Chiron
Chiron
yungslime_100
Chiron
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 38L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
5 / 4 / 2
10,980
523
9,809
18,087
8,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
GyroFinn
Ah Muzen Cab
15
2 / 4 / 6
10,047
478
12,218
13,985
6,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
10 / 3 / 1
12,279
585
18,722
15,934
9,403
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 7 / 2
7,801
371
4,301
13,127
8,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
mlt122400
Kuzenbo
14
1 / 4 / 4
9,302
443
12,371
19,598
23,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Jakeram71
He Bo
18
10 / 4 / 0
11,437
545
17,649
16,935
6,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
NebraskaBot
King Arthur
16
8 / 4 / 1
10,494
500
12,370
23,057
23,184
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
YoYukii-
Kuzenbo
12
1 / 3 / 6
8,424
401
7,746
16,371
20,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
kumir
Kukulkan
16
2 / 4 / 1
9,547
455
6,530
10,049
3,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 3 / 5
8,537
407
9,589
15,495
6,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
34
18
Kills
21
22
Deaths
18
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artemis
5
4
2
1.5
W
Ah Muzen Cab
GyroFinn
Ah Muzen Cab
2
4
6
1.25
L
He Bo
Jakeram71
He Bo
10
4
0
2.5
W
10
3
1
3.5
L
King Arthur
NebraskaBot
King Arthur
8
4
1
2.13
W
0
7
2
0.14
L
Kuzenbo
YoYukii-
Kuzenbo
1
3
6
1.33
L
Kukulkan
kumir
Kukulkan
2
4
1
0.63
W
Kuzenbo
mlt122400
Kuzenbo
1
4
4
0.75
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,421
Damage
53,884
80,731
Taken
81,907
56,160
Mitigated
60,204
23,165
Healing
14,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
9,809
5,870
0
7,125
18,087
8,354
2,639
5,453
12,634
0
77,223
W
Ah Muzen Cab
GyroFinn
Ah Muzen Cab
12,218
4,999
479
2,488
13,985
6,069
2,925
9,172
4,813
0
61,851
L
He Bo
Jakeram71
He Bo
17,649
1,015
0
6,720
16,935
6,493
0
6,398
10,479
112,465
0
W
18,722
1,328
0
10,430
15,934
9,403
0
9,660
6,274
87,607
0
L
King Arthur
NebraskaBot
King Arthur
12,370
1,982
0
1,180
23,057
23,184
26
4,580
18,477
0
63,270
W
4,301
1,492
0
1,002
13,127
8,568
244
914
12,213
0
27,623
L
Kuzenbo
YoYukii-
Kuzenbo
7,746
2,839
0
2,692
16,371
20,774
0
6,189
9,702
27,352
0
L
Kukulkan
kumir
Kukulkan
6,530
252
0
150
10,049
3,385
0
7,016
3,009
56,581
1,700
W
Kuzenbo
mlt122400
Kuzenbo
12,371
2,851
125
1,516
19,598
23,766
195
6,562
13,036
45,136
1,189
L
9,589
5,989
340
3,709
15,495
6,368
0
5,775
9,195
0
48,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,409
Gold Earned
48,439
447
Minions Killed
444
0
Camps Cleared
0
1,789,410
Distance Traveled
1,965,013
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,980
523
108
5
0
359,193
0
W
Ah Muzen Cab
10,047
478
90
4
0
411,890
0
L
He Bo
11,437
545
121
6
0
448,899
0
W
Anubis
12,279
585
133
6
0
344,838
0
L
King Arthur
10,494
500
79
4
0
362,113
0
W
Mulan
7,801
371
40
2
0
270,678
0
L
Kuzenbo
8,424
401
38
2
0
397,650
0
L
Kukulkan
9,547
455
105
5
0
407,369
5
W
Kuzenbo
9,302
443
76
4
0
402,811
0
L
Chiron
8,537
407
101
5
0
348,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role