Player Matchup

Danzaburou
Danzaburou
Airborne05
Danzaburou
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 16L
1,223 Elo+
Party 2
Cthulhu
Cthulhu
Schmidy22
Cthulhu
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
brock48
Tsukuyomi
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 17L
1,223 Elo+
Party 2
Team Averages
Level 40
1,500 SR
1,315 Elo+

VS

Team Averages
Level 54
1,333 SR
1,207 Elo+
Charybdis
Charybdis
AlejoMo 21
Charybdis
Level 73
God Stats
3W - 9L
1,251 SR
Queue Stats
8W - 14L
1,227 Elo+
Solo
Artio
Artio
BloodBeast67
Artio
Level 62
God Stats
1W - 1L
1,248 SR
Queue Stats
130W - 128L
1,340 Elo+
Party 1
Set
Set
DarkFlame69420
Set
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 17L
1,055 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Airborne05
Danzaburou
15
1 / 5 / 2
9,624
642
8,860
13,933
6,821
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Schmidy22
Cthulhu
13
1 / 5 / 1
8,739
583
7,481
18,375
20,887
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tsukuyomi
brock48
Tsukuyomi
15
2 / 6 / 2
10,680
712
15,909
16,855
7,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AlejoMo 21
Charybdis
18
12 / 1 / 4
12,341
823
23,842
11,945
5,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 0 / 11
11,733
782
7,331
18,969
22,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 3 / 12
9,636
642
4,948
10,962
11,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
4
Kills
16
16
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Airborne05
Danzaburou
1
5
2
0.4
W
Charybdis
AlejoMo 21
Charybdis
12
1
4
14
W
4
0
11
9.5
W
0
3
12
2
L
Cthulhu
Schmidy22
Cthulhu
1
5
1
0.3
L
Tsukuyomi
brock48
Tsukuyomi
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,250
Damage
36,121
49,163
Taken
41,876
35,470
Mitigated
39,000
6,082
Healing
17,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Airborne05
Danzaburou
8,860
4,023
329
1,797
13,933
6,821
816
2,796
11,137
0
32,288
W
Charybdis
AlejoMo 21
Charybdis
23,842
11,600
652
4,692
11,945
5,491
1,713
2,232
9,713
0
67,518
W
7,331
1,069
1,656
8,244
18,969
22,451
348
3,420
15,549
20,490
644
W
4,948
2,626
0
2,008
10,962
11,058
172
2,491
8,471
0
19,040
L
Cthulhu
Schmidy22
Cthulhu
7,481
670
0
0
18,375
20,887
0
2,068
16,307
26,924
0
L
Tsukuyomi
brock48
Tsukuyomi
15,909
4,240
0
3,956
16,855
7,762
0
2,139
14,716
0
56,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,043
Gold Earned
33,710
145
Minions Killed
139
0
Camps Cleared
0
684,848
Distance Traveled
722,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,624
642
40
3
0
218,460
0
W
Charybdis
12,341
823
101
7
0
228,196
0
W
Artio
11,733
782
23
2
0
270,442
0
W
Set
9,636
642
15
1
0
224,209
0
L
Cthulhu
8,739
583
28
2
0
229,061
0
L
Tsukuyomi
10,680
712
77
5
0
237,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role