Player Matchup

Cerberus
Cerberus
Daddy_Derf
Cerberus
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 30L
1,425 Elo+
Party 1
Medusa
Medusa
Fugeyman
Medusa
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 35L
1,534 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Josue_CR0521
Morgan Le Fay
Level 80
God Stats
1W - 3L
1,299 SR
Queue Stats
61W - 56L
1,588 Elo+
Solo
Lancelot
Lancelot
Phoebs1235
Lancelot
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,259 Elo+
Party 1
Ullr
Ullr
Sevoroth
Ullr
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
107W - 118L
1,207 Elo+
Solo
Team Averages
Level 94
1,460 SR
1,403 Elo+

VS

Team Averages
Level 80
1,500 SR
1,487 Elo+
Cabrakan
Cabrakan
II Big Secsee
Cabrakan
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 16L
1,373 Elo+
Party 3
Vamana
Vamana
MistaCapo
Vamana
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 94L
1,463 Elo+
Party 2
Janus
Janus
SluggishDrummer
Janus
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 8L
1,597 Elo+
Party 2
Osiris
Osiris
Timbus2K
Osiris
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,460 Elo+
Party 3
Sobek
Sobek
YoungSwampDawg
Sobek
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 35L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Daddy_Derf
Cerberus
16
2 / 5 / 8
8,884
740
11,677
20,885
24,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Fugeyman
Medusa
5
0 / 0 / 0
5,952
496
0
0
0
Morgan Le Fay
Josue_CR0521
Morgan Le Fay
20
10 / 2 / 2
10,293
858
25,534
11,224
6,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Phoebs1235
Lancelot
14
3 / 6 / 7
8,461
705
8,024
14,180
11,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ullr
16
0 / 4 / 5
8,082
674
5,924
9,767
5,110
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
II Big Secsee
Cabrakan
14
1 / 4 / 11
8,993
749
5,860
12,751
14,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vamana
MistaCapo
Vamana
17
3 / 2 / 10
10,136
845
11,149
12,966
16,438
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 2 / 11
10,489
874
15,745
9,810
4,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Timbus2K
Osiris
17
8 / 2 / 7
10,479
873
10,367
11,566
12,405
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 5 / 10
9,315
776
6,342
19,212
21,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
66
15
Kills
17
17
Deaths
15
22
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Daddy_Derf
Cerberus
2
5
8
1.2
L
Medusa
Fugeyman
Medusa
0
0
0
0
W
Cabrakan
II Big Secsee
Cabrakan
1
4
11
1.63
L
Morgan Le Fay
Josue_CR0521
Morgan Le Fay
10
2
2
5.5
W
Vamana
MistaCapo
Vamana
3
2
10
4
L
Lancelot
Phoebs1235
Lancelot
3
6
7
1.08
L
Ullr
0
4
5
0.63
W
3
2
11
4.25
W
Osiris
Timbus2K
Osiris
8
2
7
5.75
W
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,159
Damage
49,463
56,056
Taken
66,305
48,444
Mitigated
70,299
17,842
Healing
17,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Daddy_Derf
Cerberus
11,677
1,372
927
6,124
20,885
24,753
0
8,199
12,686
24,872
0
L
Medusa
Fugeyman
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Cabrakan
II Big Secsee
Cabrakan
5,860
701
859
2,273
12,751
14,872
0
8,078
4,673
11,112
0
L
Morgan Le Fay
Josue_CR0521
Morgan Le Fay
25,534
1,691
1,074
5,269
11,224
6,732
0
5,379
5,845
44,985
0
W
Vamana
MistaCapo
Vamana
11,149
4,547
1,909
3,510
12,966
16,438
318
5,461
7,505
0
32,962
L
Lancelot
Phoebs1235
Lancelot
8,024
1,141
1,037
1,948
14,180
11,849
0
7,666
6,514
0
11,014
L
Ullr
5,924
4,189
225
1,238
9,767
5,110
0
5,492
4,275
0
16,310
W
15,745
2,304
90
1,961
9,810
4,761
549
6,307
3,503
32,138
2,688
W
Osiris
Timbus2K
Osiris
10,367
3,884
1,134
467
11,566
12,405
672
6,381
5,185
0
17,973
W
6,342
445
1,730
3,336
19,212
21,823
25
10,984
8,228
9,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,672
Gold Earned
49,412
120
Minions Killed
140
0
Camps Cleared
0
900,386
Distance Traveled
1,121,143
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,884
740
38
3
0
198,832
0
L
Medusa
5,952
496
0
0
0
0
0
W
Cabrakan
8,993
749
15
1
0
178,079
0
L
Morgan Le Fay
10,293
858
44
4
0
266,217
2
W
Vamana
10,136
845
40
3
0
256,656
0
L
Lancelot
8,461
705
7
1
0
219,050
0
L
Ullr
8,082
674
31
3
0
216,287
1
W
Janus
10,489
874
65
5
0
212,044
0
W
Osiris
10,479
873
15
1
0
239,492
0
W
Sobek
9,315
776
5
0
0
234,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role