Player Matchup

Olorun
Olorun
BigBaIIzBray
Olorun
Level 69
God Stats
4W - 0L
1,500 SR
Queue Stats
6W - 5L
878 Elo+
Party 1
Nike
Nike
shmakherazz916
Nike
Level 75
God Stats
4W - 0L
1,500 SR
Queue Stats
11W - 4L
1,365 Elo+
Party 1
Neith
Neith
shtinkybutt
Neith
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 5L
878 Elo+
Party 1
Team Averages
Level 53
1,500 SR
1,041 Elo+

VS

Team Averages
Level 31
1,541 SR
969 Elo+
Cthulhu
Cthulhu
E_Dogger_booYEA
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
796 Elo+
Party 2
Merlin
Merlin
R-o-boot
Merlin
Level 60
God Stats
11W - 8L
1,496 SR
Queue Stats
11W - 8L
1,314 Elo+
Party 2
Danzaburou
Danzaburou
TheChimpanzeeBoy
Danzaburou
Level 29
God Stats
1W - 1L
1,626 SR
Queue Stats
2W - 2L
796 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
9 / 2 / 5
11,508
822
17,231
12,718
6,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
5 / 2 / 6
10,921
780
12,338
13,355
9,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
1 / 4 / 7
9,401
672
6,584
9,968
4,917
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 5
10,500
750
4,607
21,142
24,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
R-o-boot
Merlin
14
3 / 8 / 2
10,137
724
16,100
14,870
6,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TheChimpanzeeBoy
Danzaburou
14
2 / 3 / 3
9,502
679
7,428
10,047
3,883
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
15
Kills
8
8
Deaths
16
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Olorun
9
2
5
5.75
L
3
5
5
1.1
L
Merlin
R-o-boot
Merlin
3
8
2
0.5
L
Danzaburou
TheChimpanzeeBoy
Danzaburou
2
3
3
1.17
W
5
2
6
4
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,153
Damage
28,135
36,041
Taken
46,059
21,123
Mitigated
35,207
12,552
Healing
4,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
17,231
8,289
1,343
7,716
12,718
6,254
1,569
8,255
4,463
48,062
0
L
4,607
396
0
1,278
21,142
24,557
27
8,426
12,208
18,894
0
L
Merlin
R-o-boot
Merlin
16,100
424
68
1,215
14,870
6,767
309
5,880
8,580
41,955
0
L
Danzaburou
TheChimpanzeeBoy
Danzaburou
7,428
2,792
0
1,657
10,047
3,883
210
2,948
6,741
0
26,935
W
12,338
1,534
500
2,054
13,355
9,952
0
6,881
6,474
0
55,505
W
6,584
3,222
0
939
9,968
4,917
877
5,604
4,364
0
20,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,830
Gold Earned
30,139
183
Minions Killed
128
0
Camps Cleared
0
731,611
Distance Traveled
725,431
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,508
822
70
5
0
237,883
2
L
Cthulhu
10,500
750
27
2
0
268,927
0
L
Merlin
10,137
724
72
5
0
210,121
0
L
Danzaburou
9,502
679
29
2
0
246,383
0
W
Nike
10,921
780
79
6
0
260,785
1
W
Neith
9,401
672
34
2
0
232,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role