Player Matchup

Bacchus
Bacchus
BagelBuns69
Bacchus
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 52L
1,368 Elo+
Party 2
Chaac
Chaac
BrandTwo
Chaac
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,423 Elo+
Party 2
Danzaburou
Danzaburou
DontLikeBlacks
Danzaburou
Level 17
God Stats
9W - 13L
1,456 SR
Queue Stats
10W - 17L
1,313 Elo+
Party 3
Bastet
Bastet
Jimbotron
Bastet
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 46L
1,286 Elo+
Party 2
Chronos
Chronos
Onymy
Chronos
Level 43
God Stats
5W - 11L
1,403 SR
Queue Stats
52W - 71L
1,358 Elo+
Party 3
Team Averages
Level 44
1,472 SR
1,350 Elo+

VS

Team Averages
Level 46
1,488 SR
1,578 Elo+
Hou Yi
Hou Yi
Atomicbem
Hou Yi
Level 89
God Stats
4W - 1L
1,500 SR
Queue Stats
31W - 29L
1,585 Elo+
Party 1
Mercury
Mercury
ILUVFEET
Mercury
Level 17
God Stats
4W - 1L
1,702 SR
Queue Stats
36W - 31L
1,726 Elo+
Party 1
Sylvanus
Sylvanus
NotSpooky
Sylvanus
Level 84
God Stats
2W - 2L
1,491 SR
Queue Stats
23W - 18L
1,597 Elo+
Party 1
Janus
Janus
Papaschlumpf123
Janus
Level 36
God Stats
7W - 10L
1,433 SR
Queue Stats
480W - 492L
1,272 Elo+
Solo
Surtr
Surtr
babybuffalo3
Surtr
Level 6
God Stats
4W - 2L
1,312 SR
Queue Stats
18W - 9L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BagelBuns69
Bacchus
10
0 / 5 / 0
6,698
419
3,559
16,428
17,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
BrandTwo
Chaac
14
1 / 1 / 0
8,609
538
10,654
16,786
18,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
DontLikeBlacks
Danzaburou
11
0 / 4 / 0
6,616
414
3,990
9,718
3,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
Jimbotron
Bastet
13
4 / 6 / 0
8,033
502
10,229
16,894
6,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chronos
Onymy
Chronos
14
2 / 7 / 0
8,058
504
8,792
14,135
6,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Atomicbem
Hou Yi
15
10 / 0 / 1
9,436
590
15,106
12,195
5,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
ILUVFEET
Mercury
16
8 / 0 / 2
10,019
626
8,771
10,331
4,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
NotSpooky
Sylvanus
12
1 / 0 / 11
8,366
523
4,042
10,983
9,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 5 / 6
9,362
585
12,404
10,354
4,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 1
7,915
495
12,703
18,211
20,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
7
Kills
23
23
Deaths
7
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Atomicbem
Hou Yi
10
0
1
10.5
L
Bacchus
BagelBuns69
Bacchus
0
5
0
0
L
Chaac
BrandTwo
Chaac
1
1
0
1
L
Danzaburou
DontLikeBlacks
Danzaburou
0
4
0
0
W
Mercury
ILUVFEET
Mercury
8
0
2
9
L
Bastet
Jimbotron
Bastet
4
6
0
0.67
W
Sylvanus
NotSpooky
Sylvanus
1
0
11
6.5
L
Chronos
Onymy
Chronos
2
7
0
0.29
W
3
5
6
1.2
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,224
Damage
53,026
73,961
Taken
62,074
52,027
Mitigated
44,575
13,193
Healing
22,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Atomicbem
Hou Yi
15,106
9,588
0
5,768
12,195
5,245
622
1,997
10,198
0
73,491
L
Bacchus
BagelBuns69
Bacchus
3,559
483
0
1,356
16,428
17,678
317
2,535
13,893
26,011
0
L
Chaac
BrandTwo
Chaac
10,654
2,698
0
4,995
16,786
18,176
0
854
15,932
0
85,230
L
Danzaburou
DontLikeBlacks
Danzaburou
3,990
2,646
0
1,206
9,718
3,534
1,374
2,893
6,825
0
44,042
W
Mercury
ILUVFEET
Mercury
8,771
4,796
0
2,109
10,331
4,464
128
1,506
8,825
0
85,518
L
Bastet
Jimbotron
Bastet
10,229
3,765
0
4,663
16,894
6,595
0
3,006
13,888
0
47,863
W
Sylvanus
NotSpooky
Sylvanus
4,042
1,249
1,490
4,666
10,983
9,827
0
3,768
7,215
23,285
0
L
Chronos
Onymy
Chronos
8,792
1,995
0
973
14,135
6,044
0
7,564
6,571
61,100
0
W
12,404
1,178
83
2,919
10,354
4,415
0
4,983
5,371
71,961
0
W
12,703
6,092
0
5,599
18,211
20,624
20
305
17,906
868
54,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,014
Gold Earned
45,098
423
Minions Killed
454
0
Camps Cleared
0
1,541,648
Distance Traveled
1,530,274
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,436
590
95
6
0
295,439
3
L
Bacchus
6,698
419
30
2
0
316,350
1
L
Chaac
8,609
538
164
10
0
297,444
0
L
Danzaburou
6,616
414
63
4
0
265,651
0
W
Mercury
10,019
626
118
7
0
418,799
0
L
Bastet
8,033
502
67
4
0
346,257
0
W
Sylvanus
8,366
523
31
2
0
292,307
3
L
Chronos
8,058
504
99
6
0
315,946
0
W
Janus
9,362
585
134
8
0
286,695
0
W
Surtr
7,915
495
76
5
0
237,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role