Player Matchup

Sylvanus
Sylvanus
AgentQE
Sylvanus
Level 32
God Stats
2W - 2L
1,539 SR
Queue Stats
58W - 100L
1,250 Elo+
Party 2
Serqet
Serqet
FancyFeast11
Serqet
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
216W - 237L
1,388 Elo+
Solo
Nox
Nox
ScuffedEnergy
Nox
Level 43
God Stats
2W - 5L
1,218 SR
Queue Stats
79W - 145L
1,250 Elo+
Party 2
Medusa
Medusa
TheLuthox
Medusa
Level 31
God Stats
2W - 3L
1,500 SR
Queue Stats
72W - 136L
1,313 Elo+
Party 2
Cthulhu
Cthulhu
TopBanana123
Cthulhu
Level 56
God Stats
4W - 11L
1,500 SR
Queue Stats
87W - 154L
1,242 Elo+
Party 2
Team Averages
Level 45
1,451 SR
1,289 Elo+

VS

Team Averages
Level 65
1,472 SR
1,445 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
LipT1M
Baron Samedi
Level 116
God Stats
9W - 9L
1,500 SR
Queue Stats
389W - 378L
1,411 Elo+
Party 1
Cthulhu
Cthulhu
Monobear
Cthulhu
Level 47
God Stats
5W - 1L
1,706 SR
Queue Stats
17W - 26L
1,439 Elo+
Solo
Heimdallr
Heimdallr
Narukami8172
Heimdallr
Level 18
God Stats
8W - 9L
1,263 SR
Queue Stats
235W - 238L
1,461 Elo+
Party 1
Fenrir
Fenrir
Slayer606
Fenrir
Level 83
God Stats
7W - 10L
1,393 SR
Queue Stats
275W - 252L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AgentQE
Sylvanus
13
2 / 2 / 3
8,119
478
5,393
14,256
12,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
9
0 / 4 / 1
6,464
380
3,769
10,948
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 0
8,981
528
4,730
10,169
4,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
TheLuthox
Medusa
14
4 / 2 / 2
8,251
485
8,031
9,316
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
TopBanana123
Cthulhu
14
1 / 4 / 0
8,464
498
9,030
15,574
10,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
3 / 2 / 3
9,227
543
7,296
7,536
3,070
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
LipT1M
Baron Samedi
14
4 / 0 / 4
9,116
536
6,865
11,600
13,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Monobear
Cthulhu
14
2 / 2 / 2
8,106
477
7,799
15,901
10,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Heimdallr
Narukami8172
Heimdallr
14
1 / 5 / 2
8,185
481
7,416
11,528
5,190
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Slayer606
Fenrir
16
6 / 0 / 3
9,573
563
11,008
14,494
6,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
8
Kills
16
16
Deaths
9
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
2
3
2.25
L
Sylvanus
AgentQE
Sylvanus
2
2
3
1.75
L
Serqet
0
4
1
0.13
W
Baron Samedi
LipT1M
Baron Samedi
4
0
4
6
W
Cthulhu
Monobear
Cthulhu
2
2
2
1.5
W
Heimdallr
Narukami8172
Heimdallr
1
5
2
0.4
L
1
4
0
0.25
W
Fenrir
Slayer606
Fenrir
6
0
3
7.5
L
Medusa
TheLuthox
Medusa
4
2
2
2.5
L
Cthulhu
TopBanana123
Cthulhu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,953
Damage
40,384
60,263
Taken
61,059
35,516
Mitigated
38,160
13,738
Healing
18,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,296
506
0
792
7,536
3,070
900
3,563
3,973
82,374
1,016
L
Sylvanus
AgentQE
Sylvanus
5,393
1,599
1,041
3,678
14,256
12,355
270
4,055
10,201
34,079
0
L
Serqet
3,769
1,237
0
2,568
10,948
3,756
0
3,058
7,860
0
29,713
W
Baron Samedi
LipT1M
Baron Samedi
6,865
845
854
5,620
11,600
13,197
198
2,772
8,656
39,352
0
W
Cthulhu
Monobear
Cthulhu
7,799
1,263
0
3,085
15,901
10,360
135
7,046
8,120
47,626
0
W
Heimdallr
Narukami8172
Heimdallr
7,416
3,003
0
1,414
11,528
5,190
482
2,417
9,111
0
64,888
L
4,730
521
0
250
10,169
4,549
276
3,961
6,208
64,903
0
W
Fenrir
Slayer606
Fenrir
11,008
3,943
0
6,925
14,494
6,343
362
2,644
11,304
0
71,048
L
Medusa
TheLuthox
Medusa
8,031
3,443
0
3,244
9,316
3,981
601
2,689
6,627
0
57,454
L
Cthulhu
TopBanana123
Cthulhu
9,030
1,236
0
2,957
15,574
10,875
0
7,244
7,676
58,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,279
Gold Earned
44,207
416
Minions Killed
492
0
Camps Cleared
0
1,562,339
Distance Traveled
1,674,235
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,227
543
128
8
0
335,328
0
L
Sylvanus
8,119
478
45
3
0
322,192
1
L
Serqet
6,464
380
52
3
0
274,772
0
W
Baron Samedi
9,116
536
70
4
0
311,671
5
W
Cthulhu
8,106
477
87
5
0
343,097
0
W
Heimdallr
8,185
481
108
6
0
317,201
0
L
Nox
8,981
528
134
8
0
303,403
0
W
Fenrir
9,573
563
99
6
0
366,938
0
L
Medusa
8,251
485
90
5
0
379,632
0
L
Cthulhu
8,464
498
95
6
0
282,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role