Player Matchup

Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Cyanised
Ganesha
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 141L
1,473 Elo+
Solo
Bakasura
Bakasura
ReggieTheSlow
Bakasura
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 32L
1,423 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
imadebaser
Ah Muzen Cab
Level 18
God Stats
0W - 1L
1,347 SR
Queue Stats
34W - 32L
1,423 Elo+
Party 1
Team Averages
Level 104
1,469 SR
1,464 Elo+

VS

Team Averages
Level 136
1,661 SR
1,453 Elo+
Olorun
Olorun
ByHermes
Olorun
Level 159
God Stats
5W - 4L
1,500 SR
Queue Stats
295W - 298L
1,311 Elo+
Solo
Shiva
Shiva
CrankyTea
Shiva
Level 158
God Stats
3W - 2L
1,732 SR
Queue Stats
333W - 330L
1,540 Elo+
Solo
Cerberus
Cerberus
NicoNicolas2002
Cerberus
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
277W - 264L
1,583 Elo+
Solo
Thanatos
Thanatos
farbouti
Thanatos
Level 89
God Stats
7W - 2L
1,721 SR
Queue Stats
99W - 104L
1,359 Elo+
Solo
Heimdallr
Heimdallr
iTheRonin
Heimdallr
Level 130
God Stats
2W - 4L
1,850 SR
Queue Stats
143W - 130L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 1 / 0
9,172
655
12,155
8,948
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
 
Tyr
12
2 / 2 / 1
7,470
534
6,436
16,803
14,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
Cyanised
Ganesha
10
1 / 2 / 1
6,686
478
3,004
9,994
5,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
ReggieTheSlow
Bakasura
13
1 / 4 / 2
7,381
527
7,057
13,721
5,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
imadebaser
Ah Muzen Cab
10
0 / 3 / 1
5,822
416
3,123
7,096
2,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ByHermes
Olorun
13
0 / 1 / 2
7,713
551
2,691
6,159
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
CrankyTea
Shiva
15
3 / 1 / 0
8,955
640
12,983
12,271
11,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
11
2 / 1 / 4
7,465
533
7,921
12,272
9,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
farbouti
Thanatos
13
5 / 3 / 0
8,091
578
6,384
16,768
6,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
iTheRonin
Heimdallr
13
2 / 1 / 4
7,516
537
8,244
6,734
3,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
7
Kills
12
12
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
1
0
3
L
Tyr
 
Tyr
2
2
1
1.25
W
Olorun
ByHermes
Olorun
0
1
2
1
W
Shiva
CrankyTea
Shiva
3
1
0
3
L
Ganesha
Cyanised
Ganesha
1
2
1
0.75
W
Cerberus
2
1
4
4
L
Bakasura
ReggieTheSlow
Bakasura
1
4
2
0.5
W
Thanatos
farbouti
Thanatos
5
3
0
1.67
W
Heimdallr
iTheRonin
Heimdallr
2
1
4
4
L
Ah Muzen Cab
imadebaser
Ah Muzen Cab
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,775
Damage
38,223
56,562
Taken
54,204
30,972
Mitigated
33,929
17,055
Healing
27,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
12,155
732
0
2,589
8,948
3,308
415
2,560
6,388
90,820
0
L
Tyr
 
Tyr
6,436
620
0
6,194
16,803
14,320
0
1,920
14,883
0
48,836
W
Olorun
ByHermes
Olorun
2,691
517
447
2,079
6,159
2,649
460
4,223
1,926
54,687
4,571
W
Shiva
CrankyTea
Shiva
12,983
2,620
0
2,907
12,271
11,770
26
0
10,855
2,550
72,594
L
Ganesha
Cyanised
Ganesha
3,004
359
1,819
3,343
9,994
5,971
0
2,674
7,320
23,872
0
W
Cerberus
7,921
839
411
4,699
12,272
9,733
0
3,850
8,297
24,524
0
L
Bakasura
ReggieTheSlow
Bakasura
7,057
5,093
0
2,519
13,721
5,181
0
859
12,862
0
45,124
W
Thanatos
farbouti
Thanatos
6,384
2,425
0
14,310
16,768
6,542
0
3,750
12,262
0
53,166
W
Heimdallr
iTheRonin
Heimdallr
8,244
3,844
0
2,297
6,734
3,235
0
3,336
3,286
0
60,929
L
Ah Muzen Cab
imadebaser
Ah Muzen Cab
3,123
1,012
0
591
7,096
2,192
0
3,371
3,725
0
27,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,531
Gold Earned
39,740
417
Minions Killed
481
0
Camps Cleared
0
1,432,713
Distance Traveled
1,450,407
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,172
655
167
12
0
285,323
5
L
Tyr
7,470
534
88
6
0
306,831
0
W
Olorun
7,713
551
103
7
0
285,540
0
W
Shiva
8,955
640
129
9
0
290,788
0
L
Ganesha
6,686
478
0
0
0
262,749
3
W
Cerberus
7,465
533
38
3
0
261,807
0
L
Bakasura
7,381
527
89
6
0
287,818
0
W
Thanatos
8,091
578
88
6
0
325,185
0
W
Heimdallr
7,516
537
123
9
0
287,087
0
L
Ah Muzen Cab
5,822
416
73
5
0
289,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role