Player Matchup

Surtr
Surtr
DTS Atomic
Surtr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,573 Elo+
Party 1
Ymir
Ymir
PrivateTidy
Ymir
Level 58
God Stats
1W - 1L
1,776 SR
Queue Stats
23W - 30L
1,349 Elo+
Party 1
He Bo
He Bo
sensei gingy728
He Bo
Level 42
God Stats
3W - 4L
1,641 SR
Queue Stats
23W - 31L
1,333 Elo+
Party 1
Team Averages
Level 54
1,639 SR
1,418 Elo+

VS

Team Averages
Level 97
1,313 SR
1,433 Elo+
Surtr
Surtr
Namelesshobo
Surtr
Level 127
God Stats
1W - 1L
1,188 SR
Queue Stats
4W - 2L
1,705 Elo+
Solo
Anubis
Anubis
UnionSovietica
Anubis
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 60L
1,332 Elo+
Party 2
Neith
Neith
odanelreyes
Neith
Level 17
God Stats
6W - 13L
1,250 SR
Queue Stats
71W - 67L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
11
0 / 5 / 1
6,289
629
6,621
15,780
10,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 5 / 2
6,519
652
4,855
13,918
10,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 6 / 0
6,423
642
4,786
8,770
2,426
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 8
8,251
825
6,351
15,514
14,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
14 / 0 / 2
9,989
999
20,941
6,707
4,152
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 0 / 10
7,056
706
4,760
4,547
1,741
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
1
Kills
16
16
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Surtr
0
5
1
0.1
W
2
2
8
3
L
0
5
2
0.2
W
14
0
2
15
W
0
0
10
5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,262
Damage
32,052
38,468
Taken
26,768
23,387
Mitigated
20,884
5,380
Healing
11,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
6,621
1,779
0
4,128
15,780
10,073
0
8,378
7,402
210
19,633
W
6,351
2,182
1,577
4,033
15,514
14,991
254
4,782
10,732
1,549
15,124
L
4,855
207
0
677
13,918
10,888
0
6,622
7,296
16,685
0
W
20,941
1,322
0
4,987
6,707
4,152
1,266
2,685
4,022
57,196
0
W
4,760
1,325
0
668
4,547
1,741
1,002
2,357
2,190
0
11,303
L
4,786
234
77
498
8,770
2,426
0
6,272
2,498
20,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,231
Gold Earned
25,296
82
Minions Killed
135
0
Camps Cleared
0
496,813
Distance Traveled
479,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,289
629
19
2
0
177,902
0
W
Surtr
8,251
825
29
3
0
155,796
0
L
Ymir
6,519
652
18
2
0
152,430
0
W
Anubis
9,989
999
98
10
0
161,279
0
W
Neith
7,056
706
8
1
0
162,072
0
L
He Bo
6,423
642
45
5
0
166,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role