Player Matchup

Odin
Odin
 
Odin
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Canupski
Da Ji
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 66L
1,563 Elo+
Party 2
Yu Huang
Yu Huang
Kron3yy
Yu Huang
Level 46
God Stats
7W - 9L
1,501 SR
Queue Stats
68W - 59L
1,597 Elo+
Party 2
Ishtar
Ishtar
Vicious Dalek
Ishtar
Level 127
God Stats
2W - 2L
1,304 SR
Queue Stats
31W - 41L
1,182 Elo+
Party 1
Cthulhu
Cthulhu
acrod23
Cthulhu
Level 105
God Stats
4W - 8L
1,320 SR
Queue Stats
7W - 12L
1,261 Elo+
Party 1
Team Averages
Level 117
1,425 SR
1,421 Elo+

VS

Team Averages
Level 114
1,423 SR
1,210 Elo+
Bastet
Bastet
 
Bastet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Jr2k0
Surtr
Level 157
God Stats
6W - 9L
1,354 SR
Queue Stats
162W - 169L
1,127 Elo+
Party 3
Atlas
Atlas
SSJ FatBoy
Atlas
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,114 Elo+
Party 3
Neith
Neith
Spyyl
Neith
Level 11
God Stats
2W - 5L
1,261 SR
Queue Stats
3W - 8L
1,170 Elo+
Party 3
Ra
Ra
Texas Gucci
Ra
Level 132
God Stats
4W - 10L
1,500 SR
Queue Stats
46W - 54L
1,140 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 2 / 3
6,983
698
4,936
9,174
9,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
Canupski
Da Ji
13
0 / 5 / 4
7,171
717
6,306
10,665
4,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
Kron3yy
Yu Huang
13
0 / 4 / 2
7,029
703
7,360
9,314
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 5 / 1
7,305
731
6,264
11,800
4,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
acrod23
Cthulhu
15
3 / 1 / 1
7,845
785
8,582
7,847
7,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
3 / 1 / 6
8,525
853
8,378
8,901
4,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Jr2k0
Surtr
13
2 / 2 / 4
7,480
748
7,099
8,878
5,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
13
1 / 1 / 6
7,194
719
6,115
10,238
10,960
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
Spyyl
Neith
16
4 / 0 / 4
8,776
878
5,491
2,980
1,384
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 1 / 5
9,068
907
13,772
7,915
4,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
5
Kills
17
17
Deaths
5
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
2
3
0.75
W
Bastet
 
Bastet
3
1
6
6
L
Da Ji
Canupski
Da Ji
0
5
4
0.4
W
Surtr
Jr2k0
Surtr
2
2
4
2
L
Yu Huang
Kron3yy
Yu Huang
0
4
2
0.25
W
Atlas
1
1
6
4
W
Neith
Spyyl
Neith
4
0
4
6
W
7
1
5
9.5
L
2
5
1
0.5
L
Cthulhu
acrod23
Cthulhu
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,448
Damage
40,855
48,800
Taken
38,912
30,004
Mitigated
26,374
5,937
Healing
8,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,936
640
0
622
9,174
9,102
0
3,302
5,872
0
11,452
W
Bastet
 
Bastet
8,378
2,182
0
2,037
8,901
4,272
1,263
3,144
5,757
0
30,050
L
Da Ji
Canupski
Da Ji
6,306
2,077
0
591
10,665
4,449
0
4,309
6,356
0
18,355
W
Surtr
Jr2k0
Surtr
7,099
2,125
0
1,074
8,878
5,647
0
4,093
4,785
198
16,831
L
Yu Huang
Kron3yy
Yu Huang
7,360
752
0
694
9,314
3,716
55
4,172
5,142
30,353
0
W
Atlas
6,115
1,338
215
1,027
10,238
10,960
0
3,968
6,270
14,219
0
W
Neith
Spyyl
Neith
5,491
2,457
0
772
2,980
1,384
1,375
1,323
1,657
0
24,037
W
13,772
1,038
477
3,196
7,915
4,111
0
3,414
4,501
38,047
0
L
6,264
3,601
0
1,621
11,800
4,906
0
5,998
5,802
0
21,874
L
Cthulhu
acrod23
Cthulhu
8,582
324
790
1,619
7,847
7,831
0
2,250
5,597
25,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,333
Gold Earned
41,043
186
Minions Killed
208
0
Camps Cleared
0
1,009,294
Distance Traveled
1,150,191
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,983
698
17
2
0
189,506
0
W
Bastet
8,525
853
48
5
0
228,208
2
L
Da Ji
7,171
717
30
3
0
201,754
2
W
Surtr
7,480
748
24
2
0
228,472
0
L
Yu Huang
7,029
703
53
5
0
195,912
0
W
Atlas
7,194
719
7
1
0
225,947
0
W
Neith
8,776
878
58
6
0
222,257
0
W
Ra
9,068
907
71
7
0
245,307
0
L
Ishtar
7,305
731
43
4
0
189,862
0
L
Cthulhu
7,845
785
43
4
0
232,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role