Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
AceOniFlyer
Xing Tian
Level 117
God Stats
8W - 6L
1,567 SR
Queue Stats
319W - 291L
1,383 Elo+
Solo
Izanami
Izanami
EvryNgrBgnsWithN
Izanami
Level 60
God Stats
10W - 8L
1,523 SR
Queue Stats
16W - 15L
1,427 Elo+
Solo
King Arthur
King Arthur
TempU-GammaBomb
King Arthur
Level 102
God Stats
2W - 4L
1,500 SR
Queue Stats
307W - 308L
1,440 Elo+
Party 1
Serqet
Serqet
olrA
Serqet
Level 68
God Stats
21W - 18L
1,056 SR
Queue Stats
257W - 261L
1,412 Elo+
Party 1
Team Averages
Level 95
1,429 SR
1,432 Elo+

VS

Team Averages
Level 82
1,508 SR
1,454 Elo+
Sylvanus
Sylvanus
Chuygonzalez
Sylvanus
Level 88
God Stats
11W - 6L
1,500 SR
Queue Stats
50W - 51L
1,516 Elo+
Solo
Neith
Neith
QueenByWendy
Neith
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,370 Elo+
Solo
Surtr
Surtr
Trevman615
Surtr
Level 120
God Stats
13W - 8L
1,578 SR
Queue Stats
37W - 30L
1,570 Elo+
Solo
Bellona
Bellona
captainslop
Bellona
Level 62
God Stats
4W - 5L
1,463 SR
Queue Stats
72W - 70L
1,443 Elo+
Solo
Hades
Hades
kalizaki
Hades
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 1 / 4
7,734
595
9,251
7,304
2,270
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
AceOniFlyer
Xing Tian
10
2 / 3 / 4
6,867
528
5,043
14,376
9,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 2 / 2
7,037
541
8,693
8,277
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
TempU-GammaBomb
King Arthur
11
4 / 6 / 4
7,126
548
7,431
14,679
14,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
olrA
Serqet
13
5 / 1 / 2
7,992
615
8,400
9,543
4,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Chuygonzalez
Sylvanus
8
1 / 1 / 3
5,984
460
2,061
8,156
5,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 5 / 3
5,990
461
3,938
12,211
4,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
11
5 / 4 / 0
7,038
541
7,947
14,721
6,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
captainslop
Bellona
11
3 / 2 / 4
6,962
536
8,656
13,688
13,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
kalizaki
Hades
11
4 / 4 / 4
6,776
521
9,763
12,972
5,877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
16
Kills
13
13
Deaths
16
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
4
6
W
Xing Tian
AceOniFlyer
Xing Tian
2
3
4
1.33
L
Sylvanus
Chuygonzalez
Sylvanus
1
1
3
2.5
W
1
2
2
1
L
0
5
3
0.3
W
King Arthur
TempU-GammaBomb
King Arthur
4
6
4
1
L
Surtr
5
4
0
1.25
L
Bellona
captainslop
Bellona
3
2
4
2.5
L
Hades
kalizaki
Hades
4
4
4
1.5
W
Serqet
olrA
Serqet
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,818
Damage
32,365
54,179
Taken
61,748
33,252
Mitigated
35,708
12,968
Healing
19,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,251
2,204
0
4,372
7,304
2,270
2,369
861
6,443
59,807
0
W
Xing Tian
AceOniFlyer
Xing Tian
5,043
818
1,582
3,226
14,376
9,149
72
6,723
7,653
14,225
0
L
Sylvanus
Chuygonzalez
Sylvanus
2,061
851
658
2,084
8,156
5,840
0
2,020
6,136
14,464
0
W
8,693
5,086
0
2,153
8,277
3,186
963
2,593
5,684
0
65,616
L
3,938
2,003
0
3,798
12,211
4,057
0
4,552
7,659
0
35,485
W
King Arthur
TempU-GammaBomb
King Arthur
7,431
1,588
0
750
14,679
14,449
0
747
13,932
0
30,480
L
Surtr
7,947
3,880
0
5,003
14,721
6,522
143
3,821
10,398
253
44,785
L
Bellona
captainslop
Bellona
8,656
4,012
0
3,250
13,688
13,412
263
517
12,619
0
39,113
L
Hades
kalizaki
Hades
9,763
2,005
382
4,675
12,972
5,877
27
3,384
9,504
37,460
0
W
Serqet
olrA
Serqet
8,400
2,326
0
885
9,543
4,198
0
1,052
8,491
0
50,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,756
Gold Earned
32,750
349
Minions Killed
238
0
Camps Cleared
0
1,283,762
Distance Traveled
1,164,821
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,734
595
84
6
0
244,982
4
W
Xing Tian
6,867
528
19
1
0
263,117
3
L
Sylvanus
5,984
460
25
2
0
164,380
0
W
Izanami
7,037
541
108
8
0
233,882
0
L
Neith
5,990
461
46
4
0
228,926
0
W
King Arthur
7,126
548
47
4
0
245,609
0
L
Surtr
7,038
541
66
5
0
258,721
1
L
Bellona
6,962
536
53
4
0
266,941
0
L
Hades
6,776
521
48
4
0
245,853
1
W
Serqet
7,992
615
91
7
0
296,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role