Player Matchup

Odin
Odin
 
Odin
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DropDeadDylsy
Anubis
Level 22
God Stats
2W - 0L
1,715 SR
Queue Stats
5W - 3L
1,221 Elo+
Party 2
Fenrir
Fenrir
SenMarcy
Fenrir
Level 102
God Stats
2W - 1L
1,520 SR
Queue Stats
5W - 3L
1,221 Elo+
Party 2
Team Averages
Level 109
1,578 SR
1,314 Elo+

VS

Team Averages
Level 72
1,448 SR
1,412 Elo+
Vulcan
Vulcan
 
Vulcan
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GhostSoldier007
Danzaburou
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
240W - 243L
1,489 Elo+
Party 1
Sun Wukong
Sun Wukong
IsmaSttange
Sun Wukong
Level 16
God Stats
3W - 6L
1,343 SR
Queue Stats
16W - 24L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
2 / 1 / 10
7,739
774
4,565
8,911
8,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
5 / 2 / 5
8,035
804
10,240
9,058
4,904
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
SenMarcy
Fenrir
13
6 / 0 / 7
8,830
883
8,433
10,778
8,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
0 / 1 / 2
6,494
649
5,182
3,735
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
GhostSoldier007
Danzaburou
12
2 / 7 / 1
7,194
719
6,559
10,728
3,351
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
IsmaSttange
Sun Wukong
10
0 / 5 / 2
6,210
621
3,700
11,489
5,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
13
Kills
2
3
Deaths
13
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
1
10
7
L
Vulcan
 
Vulcan
0
1
2
1
W
5
2
5
3.75
L
Danzaburou
GhostSoldier007
Danzaburou
2
7
1
0.36
L
Sun Wukong
IsmaSttange
Sun Wukong
0
5
2
0.2
W
Fenrir
SenMarcy
Fenrir
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,238
Damage
15,441
28,747
Taken
25,952
22,295
Mitigated
10,033
11,695
Healing
1,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,565
632
0
3,124
8,911
8,524
683
828
8,083
0
17,823
L
Vulcan
 
Vulcan
5,182
1,704
0
168
3,735
1,283
0
997
2,657
18,485
563
W
10,240
602
0
4,393
9,058
4,904
266
2,629
6,429
40,441
0
L
Danzaburou
GhostSoldier007
Danzaburou
6,559
3,395
0
855
10,728
3,351
0
4,000
6,251
0
26,352
L
Sun Wukong
IsmaSttange
Sun Wukong
3,700
387
0
804
11,489
5,399
0
5,255
5,870
0
12,367
W
Fenrir
SenMarcy
Fenrir
8,433
1,860
0
4,178
10,778
8,867
1,295
1,805
8,973
0
22,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,604
Gold Earned
19,898
125
Minions Killed
102
0
Camps Cleared
0
523,997
Distance Traveled
500,457
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,739
774
29
3
0
177,193
0
L
Vulcan
6,494
649
37
4
0
199,008
2
W
Anubis
8,035
804
74
7
0
162,934
0
L
Danzaburou
7,194
719
38
4
0
144,183
0
L
Sun Wukong
6,210
621
27
3
0
157,266
0
W
Fenrir
8,830
883
22
2
0
183,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role