Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Kyloe
Ah Muzen Cab
Level 156
God Stats
4W - 1L
1,715 SR
Queue Stats
31W - 27L
1,679 Elo+
Party 1
Cthulhu
Cthulhu
MistrMayhem
Cthulhu
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,866 Elo+
Party 1
Artemis
Artemis
NlHB
Artemis
Level 66
God Stats
0W - 1L
1,525 SR
Queue Stats
38W - 35L
1,565 Elo+
Party 1
Pele
Pele
bowmvn
Pele
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 53L
1,672 Elo+
Party 1
Ao Kuang
Ao Kuang
tinykage
Ao Kuang
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,732 Elo+
Party 1
Team Averages
Level 122
1,548 SR
1,703 Elo+

VS

Team Averages
Level 153
1,605 SR
1,430 Elo+
Chang'e
Chang'e
Aphvrdite
Chang'e
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 27L
1,389 Elo+
Party 3
Awilix
Awilix
HomeiIkazuchi
Awilix
Level 184
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 86L
1,290 Elo+
Party 3
Skadi
Skadi
SPLITPUSHBOT
Skadi
Level 157
God Stats
7W - 4L
1,715 SR
Queue Stats
296W - 283L
1,583 Elo+
Party 2
Atlas
Atlas
nooveau1
Atlas
Level 105
God Stats
7W - 5L
1,630 SR
Queue Stats
17W - 21L
1,351 Elo+
Party 2
Surtr
Surtr
xxxsuhhdude420
Surtr
Level 174
God Stats
18W - 10L
1,680 SR
Queue Stats
478W - 469L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kyloe
Ah Muzen Cab
13
3 / 4 / 2
7,908
527
14,534
11,619
4,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
MistrMayhem
Cthulhu
9
0 / 5 / 2
6,106
407
5,039
14,024
11,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
NlHB
Artemis
10
0 / 5 / 0
5,952
397
2,548
11,222
3,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
bowmvn
Pele
14
2 / 4 / 3
8,040
536
7,487
14,290
5,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
tinykage
Ao Kuang
13
0 / 1 / 0
7,329
489
9,342
20,968
10,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aphvrdite
Chang'e
13
2 / 2 / 7
8,423
562
7,422
12,344
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 1 / 9
8,461
564
8,507
10,314
3,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
10 / 1 / 2
10,025
668
16,397
11,233
5,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
nooveau1
Atlas
12
3 / 1 / 8
7,662
511
8,224
12,315
12,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
1 / 0 / 3
9,164
611
14,942
16,084
12,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
5
Kills
19
19
Deaths
5
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Aphvrdite
Chang'e
2
2
7
2.75
W
3
1
9
7.5
L
Ah Muzen Cab
Kyloe
Ah Muzen Cab
3
4
2
1
L
Cthulhu
MistrMayhem
Cthulhu
0
5
2
0.2
L
Artemis
NlHB
Artemis
0
5
0
0
W
10
1
2
11
L
Pele
bowmvn
Pele
2
4
3
0.88
W
Atlas
nooveau1
Atlas
3
1
8
7
L
Ao Kuang
tinykage
Ao Kuang
0
1
0
0
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,950
Damage
55,492
72,123
Taken
62,290
35,821
Mitigated
38,067
21,435
Healing
23,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Aphvrdite
Chang'e
7,422
989
2,065
5,565
12,344
4,336
444
1,320
11,024
61,582
1,171
W
8,507
3,699
0
959
10,314
3,742
194
437
9,877
0
59,946
L
Ah Muzen Cab
Kyloe
Ah Muzen Cab
14,534
6,040
0
2,409
11,619
4,970
0
5,630
5,723
0
77,647
L
Cthulhu
MistrMayhem
Cthulhu
5,039
335
302
1,450
14,024
11,009
0
3,176
10,541
24,365
0
L
Artemis
NlHB
Artemis
2,548
1,159
0
2,381
11,222
3,666
0
719
10,435
0
28,805
W
16,397
7,793
0
2,350
11,233
5,399
2,708
1,422
9,811
0
93,841
L
Pele
bowmvn
Pele
7,487
2,177
0
1,057
14,290
5,344
0
4,231
9,776
0
65,990
W
Atlas
nooveau1
Atlas
8,224
3,149
0
1,598
12,315
12,202
0
2,990
9,325
20,363
973
L
Ao Kuang
tinykage
Ao Kuang
9,342
3,252
0
13,836
20,968
10,832
0
385
20,083
66,812
0
W
14,942
6,210
0
10,477
16,084
12,388
0
8,968
7,116
787
85,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,335
Gold Earned
43,735
433
Minions Killed
506
0
Camps Cleared
0
1,518,324
Distance Traveled
1,523,274
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,423
562
121
8
0
307,501
0
W
Awilix
8,461
564
83
6
0
364,894
0
L
Ah Muzen Cab
7,908
527
112
7
0
287,148
0
L
Cthulhu
6,106
407
30
2
0
313,136
1
L
Artemis
5,952
397
57
4
0
274,074
2
W
Skadi
10,025
668
125
8
0
255,423
2
L
Pele
8,040
536
101
7
0
343,137
0
W
Atlas
7,662
511
33
2
0
285,227
0
L
Ao Kuang
7,329
489
133
9
0
300,829
0
W
Surtr
9,164
611
144
10
0
310,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role