Player Matchup

Rama
Rama
Kamenkos
Rama
Level 106
God Stats
1W - 1L
1,248 SR
Queue Stats
5W - 5L
1,382 Elo+
Party 1
Thor
Thor
Rabbrobar69
Thor
Level 29
God Stats
3W - 0L
1,771 SR
Queue Stats
25W - 22L
1,578 Elo+
Party 2
Gilgamesh
Gilgamesh
TRBeatshunter
Gilgamesh
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 24L
1,556 Elo+
Party 2
Nu Wa
Nu Wa
UniDragon03
Nu Wa
Level 119
God Stats
2W - 2L
1,284 SR
Queue Stats
74W - 83L
1,418 Elo+
Solo
Shiva
Shiva
ignajt
Shiva
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,461 Elo+
Party 1
Team Averages
Level 97
1,461 SR
1,479 Elo+

VS

Team Averages
Level 103
1,483 SR
1,465 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Stackabob
Sol
Level 156
God Stats
26W - 36L
1,359 SR
Queue Stats
577W - 546L
1,463 Elo+
Solo
Xbalanque
Xbalanque
belgianwafflez
Xbalanque
Level 102
God Stats
16W - 23L
1,243 SR
Queue Stats
246W - 245L
1,275 Elo+
Solo
Bacchus
Bacchus
bileelcol
Bacchus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 58L
1,492 Elo+
Solo
Thor
Thor
juanesrios
Thor
Level 133
God Stats
30W - 16L
1,815 SR
Queue Stats
43W - 24L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
2 / 3 / 1
5,854
532
4,381
8,321
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 1
6,280
571
2,225
7,903
2,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
TRBeatshunter
Gilgamesh
11
1 / 0 / 0
6,717
611
4,537
7,045
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 2
6,793
618
4,020
6,270
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
ignajt
Shiva
9
3 / 2 / 2
5,581
507
7,471
10,198
7,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
1
0 / 0 / 0
2,106
191
0
235
70
12
1 / 0 / 2
6,440
585
5,144
7,260
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
belgianwafflez
Xbalanque
9
1 / 2 / 3
5,373
488
6,612
7,492
2,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
bileelcol
Bacchus
9
2 / 3 / 3
5,783
526
5,354
10,576
8,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
5 / 1 / 0
7,111
646
6,961
10,230
4,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
6
Kills
9
9
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
0
0
0
W
Rama
2
3
1
0.83
W
0
2
1
0.25
L
1
0
2
2
W
Gilgamesh
TRBeatshunter
Gilgamesh
1
0
0
1
W
0
2
2
0.5
L
Xbalanque
belgianwafflez
Xbalanque
1
2
3
1.25
L
Bacchus
bileelcol
Bacchus
2
3
3
1.17
W
Shiva
ignajt
Shiva
3
2
2
2
L
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,634
Damage
24,071
39,737
Taken
35,793
19,262
Mitigated
16,965
14,007
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
0
0
0
0
235
70
0
207
0
0
0
W
Rama
4,381
3,851
0
3,425
8,321
2,898
817
2,600
5,721
0
34,967
W
2,225
1,071
0
3,980
7,903
2,584
0
491
7,412
0
46,133
L
5,144
2,014
0
5,209
7,260
2,301
0
2,329
4,753
52,870
0
W
Gilgamesh
TRBeatshunter
Gilgamesh
4,537
1,927
0
2,267
7,045
4,506
454
1,490
5,555
0
39,167
W
4,020
979
0
1,302
6,270
2,143
0
3,381
2,889
46,522
322
L
Xbalanque
belgianwafflez
Xbalanque
6,612
2,421
0
2,799
7,492
2,329
0
204
7,064
0
40,369
L
Bacchus
bileelcol
Bacchus
5,354
673
170
3,130
10,576
8,246
0
222
9,862
15,003
0
W
Shiva
ignajt
Shiva
7,471
1,465
0
3,033
10,198
7,131
335
2,536
7,662
0
22,048
L
6,961
2,345
0
750
10,230
4,019
0
706
9,392
0
52,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,225
Gold Earned
26,813
316
Minions Killed
258
0
Camps Cleared
0
1,117,368
Distance Traveled
919,778
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
2,106
191
0
0
0
0
0
W
Rama
5,854
532
55
5
0
200,270
0
W
Thor
6,280
571
85
8
0
249,290
0
L
Sol
6,440
585
88
8
0
212,544
0
W
Gilgamesh
6,717
611
64
6
0
229,038
0
W
Nu Wa
6,793
618
96
9
0
218,621
0
L
Xbalanque
5,373
488
73
7
0
211,400
0
L
Bacchus
5,783
526
7
1
0
243,062
0
W
Shiva
5,581
507
16
1
0
220,149
0
L
Thor
7,111
646
90
8
0
252,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role