Player Matchup

Tsukuyomi
Tsukuyomi
DatteBayo1606
Tsukuyomi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,270 Elo+
Party 1
Jormungandr
Jormungandr
GEMMiBEAR_
Jormungandr
Level 7
God Stats
0W - 5L
1,208 SR
Queue Stats
0W - 6L
1,270 Elo+
Party 1
Cerberus
Cerberus
Zirtovich
Cerberus
Level 11
God Stats
160W - 214L
1,636 SR
Queue Stats
166W - 222L
1,486 Elo+
Solo
Discordia
Discordia
bikerskyrt
Discordia
Level 17
God Stats
0W - 2L
1,070 SR
Queue Stats
0W - 6L
1,270 Elo+
Party 1
King Arthur
King Arthur
king__of__gamers
King Arthur
Level 41
God Stats
0W - 2L
1,150 SR
Queue Stats
0W - 6L
1,270 Elo+
Party 1
Team Averages
Level 20
1,313 SR
1,313 Elo+

VS

Team Averages
Level 62
1,547 SR
1,473 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Amives
Sol
Level 12
God Stats
17W - 26L
1,735 SR
Queue Stats
152W - 177L
1,867 Elo+
Solo
Ne Zha
Ne Zha
RetiredSylvanvs
Ne Zha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,053 Elo+
Solo
Cthulhu
Cthulhu
moepsycho0o
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Artemis
Artemis
xxxTRAVIESOxxx
Artemis
Level 159
God Stats
10W - 3L
1,500 SR
Queue Stats
67W - 60L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DatteBayo1606
Tsukuyomi
14
1 / 6 / 1
7,705
642
5,597
11,781
5,075
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
GEMMiBEAR_
Jormungandr
13
1 / 5 / 1
7,533
628
2,364
11,583
6,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Zirtovich
Cerberus
13
0 / 3 / 4
7,783
649
6,948
13,001
10,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
bikerskyrt
Discordia
13
0 / 5 / 1
7,425
619
4,266
9,581
3,470
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
king__of__gamers
King Arthur
14
1 / 4 / 0
7,945
662
7,749
18,077
19,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
5 / 0 / 5
9,741
812
8,019
6,210
3,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
Amives
Sol
17
5 / 1 / 11
9,960
830
13,923
14,114
6,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
4 / 1 / 7
10,390
866
11,467
16,285
13,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
moepsycho0o
Cthulhu
16
2 / 2 / 11
9,221
768
9,414
10,275
10,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
7 / 0 / 7
9,919
827
13,411
8,569
4,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
64
3
Kills
23
23
Deaths
4
7
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
0
5
7.5
W
Sol
Amives
Sol
5
1
11
10.5
L
Tsukuyomi
DatteBayo1606
Tsukuyomi
1
6
1
0.25
L
Jormungandr
GEMMiBEAR_
Jormungandr
1
5
1
0.3
W
4
1
7
7.5
L
Cerberus
Zirtovich
Cerberus
0
3
4
0.67
L
Discordia
bikerskyrt
Discordia
0
5
1
0.1
L
King Arthur
king__of__gamers
King Arthur
1
4
0
0.25
W
Cthulhu
moepsycho0o
Cthulhu
2
2
11
3.75
W
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,924
Damage
56,234
64,023
Taken
55,453
44,677
Mitigated
38,769
3,736
Healing
15,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,019
242
1,687
1,224
6,210
3,284
617
1,497
4,713
29,234
0
W
Sol
Amives
Sol
13,923
5,898
0
5,855
14,114
6,866
5,459
3,961
10,020
36,498
2,756
L
Tsukuyomi
DatteBayo1606
Tsukuyomi
5,597
966
0
343
11,781
5,075
0
5,708
5,928
0
18,038
L
Jormungandr
GEMMiBEAR_
Jormungandr
2,364
1,147
0
0
11,583
6,362
7
4,394
7,009
12,001
0
W
11,467
3,311
0
4,329
16,285
13,427
0
2,485
12,384
0
52,873
L
Cerberus
Zirtovich
Cerberus
6,948
480
0
1,803
13,001
10,256
0
6,658
6,143
19,736
0
L
Discordia
bikerskyrt
Discordia
4,266
345
0
840
9,581
3,470
0
4,123
5,110
16,529
0
L
King Arthur
king__of__gamers
King Arthur
7,749
564
0
750
18,077
19,514
0
8,634
9,255
0
17,758
W
Cthulhu
moepsycho0o
Cthulhu
9,414
592
500
753
10,275
10,388
452
3,814
6,461
21,123
0
W
13,411
8,215
0
1,111
8,569
4,804
5,060
1,821
6,748
0
39,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,391
Gold Earned
49,231
127
Minions Killed
276
0
Camps Cleared
0
924,635
Distance Traveled
1,188,343
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,741
812
51
4
0
228,159
0
W
Sol
9,960
830
70
6
0
255,420
0
L
Tsukuyomi
7,705
642
25
2
0
192,518
0
L
Jormungandr
7,533
628
25
2
0
146,902
2
W
Ne Zha
10,390
866
90
8
0
259,176
0
L
Cerberus
7,783
649
34
3
0
181,639
0
L
Discordia
7,425
619
23
2
0
173,866
0
L
King Arthur
7,945
662
20
2
0
229,710
0
W
Cthulhu
9,221
768
23
2
0
213,192
0
W
Artemis
9,919
827
42
4
0
232,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role