Player Matchup

Fenrir
Fenrir
DommyMommy96
Fenrir
Level 78
God Stats
8W - 9L
1,742 SR
Queue Stats
123W - 106L
1,662 Elo+
Party 4
Pele
Pele
TEGOS
Pele
Level 113
God Stats
10W - 7L
1,441 SR
Queue Stats
104W - 93L
1,441 Elo+
Party 2
Sol
Sol
icecats28
Sol
Level 89
God Stats
5W - 0L
1,500 SR
Queue Stats
141W - 124L
1,544 Elo+
Party 4
Anubis
Anubis
somebodyXTF
Anubis
Level 46
God Stats
18W - 15L
1,297 SR
Queue Stats
141W - 135L
1,341 Elo+
Party 2
Cthulhu
Cthulhu
thatoneguy1754
Cthulhu
Level 65
God Stats
10W - 5L
1,500 SR
Queue Stats
122W - 115L
1,563 Elo+
Party 4
Team Averages
Level 78
1,496 SR
1,510 Elo+

VS

Team Averages
Level 63
1,508 SR
1,547 Elo+
Cliodhna
Cliodhna
Bawsxee
Cliodhna
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
59W - 63L
1,583 Elo+
Party 1
Danzaburou
Danzaburou
NotBlippy
Danzaburou
Level 69
God Stats
1W - 1L
1,541 SR
Queue Stats
80W - 68L
1,344 Elo+
Solo
Achilles
Achilles
StaleNuts
Achilles
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,567 Elo+
Party 3
Chang'e
Chang'e
Wxsqie
Chang'e
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 65L
1,673 Elo+
Party 1
Ares
Ares
aweirdlife669
Ares
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 1 / 5
8,780
488
4,130
13,979
9,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
TEGOS
Pele
16
6 / 0 / 6
9,668
537
10,406
16,021
6,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
2 / 0 / 6
9,845
547
16,141
11,105
7,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
13
2 / 2 / 4
8,190
455
8,799
12,876
6,132
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 7
9,567
532
6,510
11,831
11,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Bawsxee
Cliodhna
13
4 / 3 / 0
8,393
466
7,936
16,528
6,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
NotBlippy
Danzaburou
14
0 / 1 / 1
7,918
440
7,381
13,577
6,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
StaleNuts
Achilles
11
1 / 4 / 1
7,062
392
4,052
12,442
9,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Wxsqie
Chang'e
14
0 / 3 / 3
8,280
460
9,034
14,327
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 1
6,446
358
1,178
11,010
8,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
14
Kills
5
5
Deaths
14
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Bawsxee
Cliodhna
4
3
0
1.33
W
Fenrir
2
1
5
4.5
L
Danzaburou
NotBlippy
Danzaburou
0
1
1
0.5
L
Achilles
StaleNuts
Achilles
1
4
1
0.38
W
Pele
TEGOS
Pele
6
0
6
9
L
Chang'e
Wxsqie
Chang'e
0
3
3
0.5
L
0
3
1
0.17
W
2
0
6
5
W
Anubis
2
2
4
2
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,986
Damage
29,581
65,812
Taken
67,884
40,734
Mitigated
35,277
36,172
Healing
24,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Bawsxee
Cliodhna
7,936
1,830
0
4,644
16,528
6,157
0
4,660
11,752
0
61,405
W
Fenrir
4,130
540
2,167
5,673
13,979
9,497
0
2,988
10,991
0
15,144
L
Danzaburou
NotBlippy
Danzaburou
7,381
3,165
0
6,317
13,577
6,025
0
7,253
6,276
0
65,702
L
Achilles
StaleNuts
Achilles
4,052
1,871
0
1,800
12,442
9,782
0
4,659
7,251
0
25,501
W
Pele
TEGOS
Pele
10,406
1,956
0
10,961
16,021
6,806
105
3,334
12,602
0
78,488
L
Chang'e
Wxsqie
Chang'e
9,034
490
1,813
6,112
14,327
5,124
0
7,992
6,287
67,121
0
L
1,178
79
379
3,882
11,010
8,189
0
6,095
4,868
12,034
0
W
16,141
8,296
0
5,638
11,105
7,178
2,114
2,018
9,042
102,757
0
W
Anubis
8,799
395
0
5,974
12,876
6,132
0
5,000
7,876
55,194
0
W
6,510
409
595
5,164
11,831
11,121
290
636
10,870
53,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,050
Gold Earned
38,099
445
Minions Killed
343
0
Camps Cleared
0
1,798,860
Distance Traveled
1,665,732
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,393
466
87
5
0
391,090
3
W
Fenrir
8,780
488
21
1
0
373,123
6
L
Danzaburou
7,918
440
92
5
0
358,681
0
L
Achilles
7,062
392
44
2
0
261,680
1
W
Pele
9,668
537
95
5
0
397,114
0
L
Chang'e
8,280
460
108
6
0
336,989
0
L
Ares
6,446
358
12
1
0
317,292
5
W
Sol
9,845
547
167
9
0
348,069
0
W
Anubis
8,190
455
68
4
0
328,466
2
W
Cthulhu
9,567
532
94
5
0
352,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role