Player Matchup

King Arthur
King Arthur
BronksBombers
King Arthur
Level 106
God Stats
2W - 5L
1,500 SR
Queue Stats
201W - 297L
1,519 Elo+
Party 3
Pele
Pele
K Boogie4128
Pele
Level 74
God Stats
8W - 9L
1,825 SR
Queue Stats
114W - 196L
1,529 Elo+
Party 3
Maui
Maui
O block Addi
Maui
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,448 Elo+
Party 3
Agni
Agni
O block Corb
Agni
Level 48
God Stats
8W - 2L
1,300 SR
Queue Stats
170W - 232L
1,539 Elo+
Party 3
Rama
Rama
lilbraddd
Rama
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 28L
1,461 Elo+
Party 3
Team Averages
Level 59
1,525 SR
1,499 Elo+

VS

Team Averages
Level 81
1,450 SR
1,571 Elo+
Chronos
Chronos
BigLukie
Chronos
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 82L
1,550 Elo+
Party 2
Cupid
Cupid
Cesar092002
Cupid
Level 64
God Stats
0W - 4L
1,500 SR
Queue Stats
565W - 540L
1,678 Elo+
Party 1
Ares
Ares
ElTuetue204
Ares
Level 108
God Stats
0W - 1L
1,285 SR
Queue Stats
488W - 462L
1,678 Elo+
Party 1
Ra
Ra
FireKnight902
Ra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 38L
1,550 Elo+
Party 2
Surtr
Surtr
LazyWebhead
Surtr
Level 100
God Stats
2W - 2L
1,466 SR
Queue Stats
5W - 6L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BronksBombers
King Arthur
14
2 / 1 / 1
8,780
627
6,070
7,643
5,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
9 / 2 / 0
9,309
665
11,956
12,800
5,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 2 / 4
6,994
500
1,526
7,756
4,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

12
0 / 4 / 1
6,696
478
3,838
8,571
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
12
0 / 1 / 0
6,707
479
2,281
8,718
3,271
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BigLukie
Chronos
13
6 / 3 / 2
8,457
604
9,254
11,949
4,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 1 / 0
7,134
510
5,868
7,097
2,670
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
0 / 1 / 3
6,456
461
3,524
10,505
10,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 4 / 4
6,928
495
4,831
9,488
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

6
0 / 2 / 0
5,251
375
1,995
4,610
3,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
11
Kills
8
10
Deaths
11
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chronos
BigLukie
Chronos
6
3
2
2.33
W
King Arthur
BronksBombers
King Arthur
2
1
1
2.5
L
0
1
0
0
L
0
1
3
1.5
L
2
4
4
1
W
9
2
0
4.5
L
0
2
0
0
W
0
2
4
1
W
0
4
1
0.13
W
Rama
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,671
Damage
25,472
45,488
Taken
43,649
22,484
Mitigated
22,929
10,660
Healing
10,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
BigLukie
Chronos
9,254
3,195
0
2,102
11,949
4,030
1,232
1,850
10,099
53,496
0
W
King Arthur
BronksBombers
King Arthur
6,070
514
0
850
7,643
5,621
0
1,999
5,591
0
71,572
L
5,868
3,879
84
4,134
7,097
2,670
310
356
6,741
0
58,521
L
3,524
235
0
974
10,505
10,094
0
1,554
8,951
23,675
0
L
4,831
697
512
1,331
9,488
2,914
520
1,604
7,884
42,747
322
W
11,956
2,515
0
2,579
12,800
5,536
0
6,001
6,647
0
78,286
L
1,995
697
0
899
4,610
3,221
0
0
4,610
257
18,122
W
1,526
274
0
1,412
7,756
4,776
296
2,645
5,083
16,857
0
W
3,838
0
0
750
8,571
3,280
719
5,205
3,198
48,088
394
W
Rama
2,281
2,071
0
5,069
8,718
3,271
0
1,417
7,301
0
45,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,486
Gold Earned
34,226
430
Minions Killed
320
0
Camps Cleared
0
1,443,746
Distance Traveled
1,155,014
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,457
604
97
7
0
247,593
0
W
King Arthur
8,780
627
133
10
0
268,471
0
L
Cupid
7,134
510
96
7
0
250,624
0
L
Ares
6,456
461
27
2
0
281,880
0
L
Ra
6,928
495
66
5
0
259,673
0
W
Pele
9,309
665
115
8
0
372,685
0
L
Surtr
5,251
375
34
2
0
115,244
3
W
Maui
6,994
500
15
1
0
285,220
0
W
Agni
6,696
478
83
6
0
279,129
0
W
Rama
6,707
479
84
6
0
238,241
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role