Player Matchup

Sun Wukong
Sun Wukong
Bronze III
 
Sun Wukong
Bronze III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Poseidon
Poseidon
Bronze III
Birynn
Poseidon
Bronze III
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 61L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
Karnisnipez
Ymir
Bronze III
Level 127
God Stats
1W - 4L
1,500 SR
Queue Stats
45W - 88L
1,488 MMR
Party 3
Thor
Thor
Silver II
KlefKey
Thor
Silver II
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,562 MMR
Party 1
Medusa
Medusa
Gold IV
Phantasmicdragon
Medusa
Gold IV
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 45L
1,523 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 131
1,500 SR
1,515 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,689 SR
1,526 MMR
Horus
Horus
Silver II
ArtificialCC
Horus
Silver II
Level 164
God Stats
3W - 2L
1,500 SR
Queue Stats
107W - 76L
1,531 MMR
Solo
Zeus
Zeus
Gold V
BanG x MachineZ
Zeus
Gold V
Level 114
God Stats
3W - 2L
1,594 SR
Queue Stats
300W - 298L
1,519 MMR
Solo
Freya
Freya
Gold III
BurgerBoy18
Freya
Gold III
Level 106
God Stats
15W - 8L
1,676 SR
Queue Stats
200W - 159L
1,526 MMR
Party 2
Fenrir
Fenrir
Gold V
Razormew
Fenrir
Gold V
Level 108
God Stats
4W - 3L
1,715 SR
Queue Stats
86W - 72L
1,530 MMR
Solo
Sylvanus
Sylvanus
Gold III
TheMechanic
Sylvanus
Gold III
Level 157
God Stats
9W - 6L
1,962 SR
Queue Stats
236W - 212L
1,526 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
0 / 4 / 0
4,849
485
2,343
9,513
4,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
Birynn
Poseidon
10
0 / 3 / 1
5,989
599
3,036
5,389
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 4 / 0
4,284
428
782
10,593
5,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
KlefKey
Thor
9
1 / 3 / 0
5,537
554
4,181
8,746
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 4 / 0
4,825
483
1,532
7,516
2,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Xing TianAo KuangIshtarThanatos

VS

Bans
SolBaron SamediAgniVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,409
641
6,445
6,965
3,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 1 / 2
5,734
573
3,732
5,046
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
6 / 0 / 3
6,842
684
9,991
5,085
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Razormew
Fenrir
12
5 / 0 / 4
6,564
656
7,079
6,622
2,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
TheMechanic
Sylvanus
10
3 / 0 / 5
6,148
615
2,373
3,833
2,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
18
18
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
4
0
0
W
3
0
1
3.5
W
1
1
2
2
L
Poseidon
Birynn
Poseidon
0
3
1
0.17
W
6
0
3
7.5
L
0
4
0
0
L
Thor
KlefKey
Thor
1
3
0
0.33
L
0
4
0
0
W
Fenrir
Razormew
Fenrir
5
0
4
7
W
Sylvanus
TheMechanic
Sylvanus
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,874
Damage
29,620
41,757
Taken
27,551
16,284
Mitigated
12,823
8,645
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,343
581
0
1,099
9,513
4,338
0
0
8,956
0
30,007
W
6,445
3,033
0
2,396
6,965
3,884
36
0
6,965
0
44,841
W
3,732
438
0
2,149
5,046
1,504
0
1,633
3,413
44,320
0
L
Poseidon
Birynn
Poseidon
3,036
311
0
663
5,389
1,260
0
1,233
4,156
49,458
0
W
9,991
3,305
0
2,916
5,085
1,894
0
376
4,709
44,534
0
L
782
403
12
1,554
10,593
5,390
0
8,814
1,506
7,927
0
L
Thor
KlefKey
Thor
4,181
1,102
0
3,677
8,746
2,967
0
1,964
6,754
0
37,195
L
1,532
484
0
1,640
7,516
2,329
0
3,582
3,732
0
23,787
W
Fenrir
Razormew
Fenrir
7,079
1,609
0
1,584
6,622
2,809
0
1,268
5,354
0
43,469
W
Sylvanus
TheMechanic
Sylvanus
2,373
363
496
2,108
3,833
2,732
0
541
3,292
10,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,484
Gold Earned
31,697
272
Minions Killed
328
0
Camps Cleared
0
960,473
Distance Traveled
1,127,267
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,849
485
42
4
0
212,277
0
W
Horus
6,409
641
78
8
0
215,019
2
W
Zeus
5,734
573
81
8
0
200,517
0
L
Poseidon
5,989
599
100
10
0
204,447
2
W
Freya
6,842
684
76
8
0
218,369
0
L
Ymir
4,284
428
11
1
0
189,640
0
L
Thor
5,537
554
60
6
0
215,726
0
L
Medusa
4,825
483
59
6
0
138,383
0
W
Fenrir
6,564
656
75
8
0
262,883
2
W
Sylvanus
6,148
615
18
2
0
230,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role