Player Matchup

Maui
Maui
Camxo9
Maui
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,553 Elo+
Solo
King Arthur
King Arthur
MinionSniffer
King Arthur
Level 140
God Stats
3W - 4L
1,500 SR
Queue Stats
413W - 364L
1,535 Elo+
Party 2
Nu Wa
Nu Wa
NamesThreeOne
Nu Wa
Level 78
God Stats
1W - 2L
1,505 SR
Queue Stats
249W - 226L
1,484 Elo+
Solo
Hun Batz
Hun Batz
SquishyClapper
Hun Batz
Level 156
God Stats
17W - 9L
1,806 SR
Queue Stats
558W - 521L
1,555 Elo+
Party 2
Rama
Rama
kingofmediocrity
Rama
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 26L
1,593 Elo+
Solo
Team Averages
Level 119
1,562 SR
1,544 Elo+

VS

Team Averages
Level 115
1,538 SR
1,521 Elo+
Rama
Rama
Bionic1515
Rama
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
335W - 307L
1,531 Elo+
Party 1
Horus
Horus
BravenBold
Horus
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
98W - 87L
1,478 Elo+
Solo
Freya
Freya
KhaosPrime
Freya
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 34L
1,600 Elo+
Solo
Thanatos
Thanatos
WAREAGLE911
Thanatos
Level 63
God Stats
19W - 10L
1,571 SR
Queue Stats
177W - 163L
1,520 Elo+
Party 1
Artio
Artio
Xonera
Artio
Level 145
God Stats
5W - 2L
1,621 SR
Queue Stats
75W - 62L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Camxo9
Maui
7
0 / 2 / 2
4,954
450
1,280
6,349
4,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
MinionSniffer
King Arthur
10
0 / 2 / 3
5,724
520
5,749
10,576
6,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 5 / 2
6,026
548
6,005
7,509
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
12
3 / 3 / 2
6,706
610
6,060
10,077
3,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
3 / 1 / 0
6,314
574
5,847
8,485
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 4
7,514
683
9,063
7,540
2,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Horus
9
1 / 1 / 7
6,298
573
5,402
8,215
6,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
11
2 / 1 / 2
6,446
586
5,888
7,851
3,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thanatos
WAREAGLE911
Thanatos
9
3 / 4 / 3
6,092
554
3,815
10,509
4,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Artio
Xonera
Artio
12
1 / 1 / 2
6,812
619
6,103
10,869
10,167
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
13
13
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
W
Horus
1
1
7
4.5
L
Maui
Camxo9
Maui
0
2
2
0.5
W
Freya
2
1
2
3
L
King Arthur
MinionSniffer
King Arthur
0
2
3
0.75
L
1
5
2
0.4
L
Hun Batz
3
3
2
1.33
W
Thanatos
WAREAGLE911
Thanatos
3
4
3
1.13
W
Artio
Xonera
Artio
1
1
2
2
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,941
Damage
30,271
42,996
Taken
44,984
20,651
Mitigated
27,364
10,170
Healing
26,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,063
7,478
0
4,953
7,540
2,919
1,020
2,117
5,423
0
59,865
W
Horus
5,402
2,845
700
3,828
8,215
6,724
0
1,906
6,309
0
13,443
L
Maui
Camxo9
Maui
1,280
493
0
1,025
6,349
4,892
0
2,077
4,106
7,048
0
W
Freya
5,888
2,379
0
4,605
7,851
3,550
0
773
7,078
43,929
0
L
King Arthur
MinionSniffer
King Arthur
5,749
1,250
0
570
10,576
6,675
0
5,947
4,629
0
35,141
L
6,005
963
0
337
7,509
2,489
329
346
7,119
37,844
0
L
Hun Batz
6,060
1,866
0
3,507
10,077
3,666
0
327
9,742
0
50,240
W
Thanatos
WAREAGLE911
Thanatos
3,815
1,248
0
5,668
10,509
4,004
0
2,013
8,496
0
34,928
W
Artio
Xonera
Artio
6,103
1,368
398
6,769
10,869
10,167
0
476
10,393
48,722
0
L
5,847
4,628
0
4,731
8,485
2,929
0
2,826
5,409
0
48,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,724
Gold Earned
33,162
299
Minions Killed
335
0
Camps Cleared
0
1,117,083
Distance Traveled
1,163,316
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,514
683
102
9
0
199,717
0
W
Horus
6,298
573
13
1
0
241,425
2
L
Maui
4,954
450
11
1
0
192,577
0
W
Freya
6,446
586
79
7
0
237,207
4
L
King Arthur
5,724
520
59
5
0
212,586
0
L
Nu Wa
6,026
548
72
7
0
217,630
0
L
Hun Batz
6,706
610
78
7
0
277,514
1
W
Thanatos
6,092
554
45
4
0
262,760
3
W
Artio
6,812
619
96
9
0
222,207
2
L
Rama
6,314
574
79
7
0
216,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role