Player Matchup

Ravana
Ravana
Bronze III
EaldeArt
Ravana
Bronze III
Level 145
God Stats
0W - 4L
1,095 SR
Queue Stats
11W - 14L
1,452 MMR
Solo
He Bo
He Bo
Bronze III
ElMenolsiTo
He Bo
Bronze III
Level 116
God Stats
0W - 4L
1,288 SR
Queue Stats
204W - 200L
1,484 MMR
Solo
Ishtar
Ishtar
Bronze III
Fuuuuuuuuuu
Ishtar
Bronze III
Level 136
God Stats
1W - 1L
1,621 SR
Queue Stats
2W - 5L
1,451 MMR
Party 2
Maui
Maui
Bronze III
LadySaadness
Maui
Bronze III
Level 74
God Stats
1W - 1L
1,793 SR
Queue Stats
3W - 6L
1,442 MMR
Party 2
Merlin
Merlin
Silver III
Victor_Mikhsm
Merlin
Silver III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,479 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 115
1,459 SR
1,462 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 150
1,515 SR
1,480 MMR
Neith
Neith
Gold III
 
Neith
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
ElNoba
Scylla
Gold V
Level 159
God Stats
27W - 24L
1,359 SR
Queue Stats
198W - 171L
1,480 MMR
Party 1
Horus
Horus
Silver III
OverlordFriezaa
Horus
Silver III
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 87L
1,472 MMR
Solo
Mercury
Mercury
Silver I
rabelo5
Mercury
Silver I
Level 158
God Stats
6W - 2L
1,714 SR
Queue Stats
110W - 123L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
EaldeArt
Ravana
9
1 / 1 / 0
4,940
618
1,494
4,989
1,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 4 / 0
4,578
572
2,507
5,595
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ishtar
8
0 / 1 / 1
4,186
523
2,366
4,547
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 1 / 1
4,318
540
1,477
5,233
3,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 2 / 1
3,952
494
383
2,436
818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ao KuangAthenaCu ChulainnYu Huang

VS

Bans
BellonaHadesPeleThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 0 / 3
4,868
609
4,472
3,318
1,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
 
Sylvanus
7
0 / 1 / 2
4,041
505
1,586
2,952
1,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
ElNoba
Scylla
10
3 / 1 / 2
5,504
688
3,334
3,052
809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 2
5,135
642
3,306
4,259
2,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
rabelo5
Mercury
8
3 / 0 / 2
5,152
644
1,592
5,200
1,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
1
Kills
9
9
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
3
2.5
W
Sylvanus
 
Sylvanus
0
1
2
1
L
Ravana
EaldeArt
Ravana
1
1
0
1
L
0
4
0
0
W
Scylla
ElNoba
Scylla
3
1
2
4
L
Ishtar
0
1
1
0.5
L
0
1
1
0.5
W
2
0
2
3
L
0
2
1
0.25
W
Mercury
rabelo5
Mercury
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,227
Damage
14,290
22,800
Taken
18,781
9,222
Mitigated
7,758
7,186
Healing
6,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,472
1,587
0
1,071
3,318
1,070
0
321
2,997
0
33,283
W
Sylvanus
 
Sylvanus
1,586
819
491
1,281
2,952
1,751
0
539
2,413
11,262
4,354
L
Ravana
EaldeArt
Ravana
1,494
310
0
812
4,989
1,804
0
1,180
3,809
0
36,763
L
2,507
156
0
661
5,595
1,423
0
0
5,595
28,551
0
W
Scylla
ElNoba
Scylla
3,334
484
0
744
3,052
809
0
536
2,516
37,884
0
L
Ishtar
2,366
1,721
0
2,703
4,547
1,725
0
553
3,994
0
32,365
L
1,477
207
0
2,510
5,233
3,452
0
1,607
3,626
7,795
0
W
3,306
1,808
231
1,831
4,259
2,579
0
2,175
1,940
0
30,148
L
383
76
0
500
2,436
818
0
1,419
1,017
11,610
0
W
Mercury
rabelo5
Mercury
1,592
1,081
0
375
5,200
1,549
0
628
4,548
0
26,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,974
Gold Earned
24,700
213
Minions Killed
246
0
Camps Cleared
0
743,085
Distance Traveled
857,673
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,868
609
55
7
0
147,596
0
W
Sylvanus
4,041
505
33
4
0
176,302
2
L
Ravana
4,940
618
63
8
0
179,911
1
L
He Bo
4,578
572
52
7
0
151,608
0
W
Scylla
5,504
688
67
8
0
148,548
2
L
Ishtar
4,186
523
54
7
0
142,567
0
L
Maui
4,318
540
14
2
0
184,563
2
W
Horus
5,135
642
44
6
0
178,552
0
L
Merlin
3,952
494
30
4
0
84,436
0
W
Mercury
5,152
644
47
6
0
206,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role