Player Matchup

Artio
Artio
 
Artio
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
HornskiiTTV
Janus
Level 125
God Stats
2W - 0L
1,715 SR
Queue Stats
11W - 3L
1,538 Elo+
Party 2
Achilles
Achilles
Speoke
Achilles
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 77L
1,624 Elo+
Party 2
Nox
Nox
Xxinøn
Nox
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,585 Elo+
Solo
Xbalanque
Xbalanque
le pil0nneur
Xbalanque
Level 169
God Stats
10W - 10L
1,715 SR
Queue Stats
369W - 379L
1,574 Elo+
Solo
Team Averages
Level 146
1,586 SR
1,564 Elo+

VS

Team Averages
Level 129
1,540 SR
1,779 Elo+
Hou Yi
Hou Yi
COMBATACE1
Hou Yi
Level 143
God Stats
0W - 3L
1,500 SR
Queue Stats
61W - 65L
1,917 Elo+
Party 1
Yu Huang
Yu Huang
ElVari17
Yu Huang
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 51L
1,845 Elo+
Party 1
Thor
Thor
Espi11
Thor
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 43L
1,917 Elo+
Party 1
Danzaburou
Danzaburou
Felix197
Danzaburou
Level 49
God Stats
10W - 16L
1,500 SR
Queue Stats
872W - 851L
1,552 Elo+
Solo
Discordia
Discordia
Monchiiito
Discordia
Level 156
God Stats
1W - 3L
1,700 SR
Queue Stats
82W - 71L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
3 / 3 / 7
10,181
926
4,145
17,820
21,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
3 / 5 / 5
8,845
804
11,257
11,107
5,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Speoke
Achilles
17
6 / 3 / 6
10,335
940
8,387
15,871
15,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nox
16
0 / 1 / 7
8,956
814
7,519
8,067
4,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
le pil0nneur
Xbalanque
15
3 / 3 / 7
9,035
821
19,305
10,563
5,101
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
COMBATACE1
Hou Yi
14
1 / 3 / 7
8,160
742
6,045
11,783
5,298
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
ElVari17
Yu Huang
13
1 / 3 / 6
7,907
719
6,582
10,460
4,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Espi11
Thor
14
4 / 4 / 5
8,574
779
8,723
9,988
4,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Felix197
Danzaburou
17
6 / 2 / 6
10,199
927
14,929
10,651
5,003
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Monchiiito
Discordia
15
2 / 3 / 7
8,832
803
11,153
10,481
4,152
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
45
15
Kills
14
15
Deaths
15
32
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
3
7
2.17
L
Hou Yi
COMBATACE1
Hou Yi
1
3
7
1.5
L
Yu Huang
ElVari17
Yu Huang
1
3
6
1.33
L
Thor
Espi11
Thor
4
4
5
1.63
L
Danzaburou
Felix197
Danzaburou
6
2
6
4.5
W
3
5
5
1.1
L
Discordia
Monchiiito
Discordia
2
3
7
1.83
W
Achilles
Speoke
Achilles
6
3
6
3
W
Nox
0
1
7
3.5
W
Xbalanque
le pil0nneur
Xbalanque
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,613
Damage
47,432
63,428
Taken
53,363
51,915
Mitigated
22,857
19,820
Healing
21,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,145
179
2,447
5,478
17,820
21,367
607
4,312
13,508
9,009
0
L
Hou Yi
COMBATACE1
Hou Yi
6,045
1,260
2,698
3,656
11,783
5,298
686
5,028
6,730
0
11,586
L
Yu Huang
ElVari17
Yu Huang
6,582
498
1,153
1,994
10,460
4,146
86
4,134
6,326
15,311
0
L
Thor
Espi11
Thor
8,723
593
2,552
1,713
9,988
4,258
367
3,330
6,658
0
12,207
L
Danzaburou
Felix197
Danzaburou
14,929
6,535
519
2,908
10,651
5,003
192
5,369
5,282
0
27,434
W
11,257
172
1,089
1,784
11,107
5,055
1,623
3,253
7,854
29,900
0
L
Discordia
Monchiiito
Discordia
11,153
1,198
1,624
3,040
10,481
4,152
533
4,731
5,750
28,094
0
W
Achilles
Speoke
Achilles
8,387
1,260
277
5,084
15,871
15,537
966
3,554
12,317
0
17,419
W
Nox
7,519
316
1,372
1,466
8,067
4,855
1,104
3,121
4,946
20,489
390
W
Xbalanque
le pil0nneur
Xbalanque
19,305
965
0
823
10,563
5,101
4,028
3,495
7,068
0
32,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,352
Gold Earned
43,672
123
Minions Killed
117
0
Camps Cleared
0
1,077,772
Distance Traveled
941,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,181
926
3
0
0
220,254
0
L
Hou Yi
8,160
742
13
1
0
216,891
0
L
Yu Huang
7,907
719
12
1
0
174,362
0
L
Thor
8,574
779
12
1
0
205,456
0
L
Danzaburou
10,199
927
28
3
0
163,716
0
W
Janus
8,845
804
36
3
0
217,509
0
L
Discordia
8,832
803
52
5
0
180,771
0
W
Achilles
10,335
940
14
1
0
221,264
0
W
Nox
8,956
814
38
3
0
218,078
0
W
Xbalanque
9,035
821
32
3
0
200,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role