Player Matchup

Cthulhu
Cthulhu
Baerardi
Cthulhu
Level 104
God Stats
2W - 2L
1,394 SR
Queue Stats
48W - 56L
1,237 Elo+
Party 1
Loki
Loki
FIKO_126_69
Loki
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,706 Elo+
Party 3
Hou Yi
Hou Yi
helloweenPT
Hou Yi
Level 154
God Stats
28W - 31L
1,503 SR
Queue Stats
825W - 865L
1,470 Elo+
Solo
Cupid
Cupid
vD_ToxicAlien
Cupid
Level 26
God Stats
1W - 0L
1,139 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Freya
Freya
xBUGGY97x
Freya
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 31L
1,188 Elo+
Party 1
Team Averages
Level 89
1,407 SR
1,420 Elo+

VS

Team Averages
Level 83
1,498 SR
1,559 Elo+
Nu Wa
Nu Wa
BjornQ
Nu Wa
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 47L
1,652 Elo+
Solo
Atlas
Atlas
Bogiman COD
Atlas
Level 30
God Stats
1W - 6L
1,500 SR
Queue Stats
12W - 23L
1,500 Elo+
Solo
Kali
Kali
Kobejo22
Kali
Level 103
God Stats
0W - 2L
1,243 SR
Queue Stats
25W - 30L
1,426 Elo+
Party 2
Pele
Pele
chr1210
Pele
Level 77
God Stats
1W - 2L
1,750 SR
Queue Stats
14W - 9L
1,426 Elo+
Party 2
Odin
Odin
sokeytor
Odin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,789 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Baerardi
Cthulhu
10
2 / 3 / 2
5,895
1,179
4,935
6,660
6,736
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 0 / 3
5,866
1,173
4,339
4,403
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
10
0 / 0 / 3
5,720
1,144
3,798
2,737
940
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
2 / 0 / 1
6,053
1,211
5,602
2,017
677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Freya
xBUGGY97x
Freya
10
0 / 1 / 4
5,601
1,120
6,590
4,800
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

394

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BjornQ
Nu Wa
9
0 / 0 / 0
4,965
993
0
0
0
10
0 / 0 / 4
6,107
1,221
4,757
7,294
5,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kali
10
1 / 1 / 2
5,808
1,162
2,933
6,421
3,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
chr1210
Pele
11
3 / 0 / 1
6,438
1,288
7,338
7,413
2,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
10
0 / 3 / 4
5,607
1,121
2,470
6,916
4,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
4
Kills
4
4
Deaths
4
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Baerardi
Cthulhu
2
3
2
1
L
Nu Wa
BjornQ
Nu Wa
0
0
0
0
L
0
0
4
2
W
0
0
3
1.5
L
Kali
1
1
2
2
L
Pele
chr1210
Pele
3
0
1
3.5
W
Hou Yi
0
0
3
1.5
L
Odin
0
3
4
0.67
W
2
0
1
2.5
W
Freya
xBUGGY97x
Freya
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,264
Damage
17,498
20,617
Taken
28,044
11,647
Mitigated
15,799
4,915
Healing
3,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Baerardi
Cthulhu
4,935
1,203
419
327
6,660
6,736
0
1,264
5,236
8,030
0
L
Nu Wa
BjornQ
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
4,757
2,051
0
906
7,294
5,331
0
3,336
3,750
13,751
0
W
4,339
339
184
702
4,403
1,536
0
812
3,514
0
21,221
L
Kali
2,933
1,499
0
950
6,421
3,059
0
1,949
4,344
0
7,837
L
Pele
chr1210
Pele
7,338
1,507
0
1,515
7,413
2,799
0
2,673
4,586
0
22,305
W
Hou Yi
3,798
1,807
0
289
2,737
940
0
325
2,286
0
14,024
L
Odin
2,470
747
0
362
6,916
4,610
0
2,881
3,839
0
6,700
W
5,602
2,542
126
968
2,017
677
0
742
1,275
0
11,138
W
Freya
xBUGGY97x
Freya
6,590
2,309
0
1,900
4,800
1,758
0
1,614
3,150
15,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,135
Gold Earned
28,925
98
Minions Killed
84
9
Camps Cleared
3
482,374
Distance Traveled
382,470
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,895
1,179
5
1
0
92,605
0
L
Nu Wa
4,965
993
0
0
0
0
0
L
Atlas
6,107
1,221
13
3
1
96,324
0
W
Loki
5,866
1,173
27
5
4
117,318
0
L
Kali
5,808
1,162
14
3
1
101,535
0
L
Pele
6,438
1,288
46
9
0
100,504
0
W
Hou Yi
5,720
1,144
13
3
3
91,862
0
L
Odin
5,607
1,121
11
2
1
84,107
0
W
Cupid
6,053
1,211
21
4
1
94,993
0
W
Freya
5,601
1,120
32
6
1
85,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role