Player Matchup

Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Gold I
CarbonRick
Xing Tian
Gold I
Level 109
God Stats
9W - 1L
1,979 SR
Queue Stats
66W - 8L
1,930 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
JustF6At10
Kuzenbo
Gold I
Level 109
God Stats
6W - 2L
1,930 SR
Queue Stats
70W - 10L
1,930 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,803 SR
1,786 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,657 SR
1,833 MMR
Ne Zha
Ne Zha
Platinum I
Erntebefehl
Ne Zha
Platinum I
Level 143
God Stats
14W - 7L
1,788 SR
Queue Stats
310W - 222L
2,002 MMR
Party 2
Sol
Sol
Gold I
FatFaro
Sol
Gold I
Level 159
God Stats
3W - 4L
1,681 SR
Queue Stats
374W - 293L
1,832 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver I
Hvck
Ah Muzen Cab
Silver I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
2 / 3 / 7
10,155
725
13,759
14,320
5,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
CarbonRick
Xing Tian
16
4 / 0 / 6
11,264
805
13,426
18,764
21,774
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
JustF6At10
Kuzenbo
16
4 / 1 / 6
10,009
715
12,001
18,804
26,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
CabrakanAtlasAo KuangAchillesArtio

VS

Bans
FenrirGuan YuHou YiSobekChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
1 / 4 / 3
9,668
691
10,419
16,959
19,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
15
1 / 2 / 3
8,992
642
18,038
12,462
6,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Hvck
Ah Muzen Cab
14
2 / 4 / 2
9,071
648
11,649
13,346
6,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
10
Kills
4
4
Deaths
10
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
3
7
1.83
W
Xing Tian
CarbonRick
Xing Tian
4
0
6
7
L
Ne Zha
1
4
3
0.63
L
Sol
1
2
3
1.25
L
Ah Muzen Cab
Hvck
Ah Muzen Cab
2
4
2
0.75
W
Kuzenbo
JustF6At10
Kuzenbo
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,186
Damage
40,106
51,888
Taken
42,767
54,112
Mitigated
32,497
17,322
Healing
13,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,759
5,790
0
2,695
14,320
5,523
2,354
4,205
9,760
0
66,843
W
Xing Tian
CarbonRick
Xing Tian
13,426
1,685
0
7,227
18,764
21,774
630
5,818
12,898
43,198
691
L
Ne Zha
10,419
1,590
0
5,664
16,959
19,422
0
6,208
10,270
0
29,849
L
Sol
18,038
7,535
0
6,173
12,462
6,598
0
7,148
4,941
51,657
3,564
L
Ah Muzen Cab
Hvck
Ah Muzen Cab
11,649
4,445
0
1,621
13,346
6,477
0
10,490
2,385
0
46,404
W
Kuzenbo
JustF6At10
Kuzenbo
12,001
3,381
631
6,769
18,804
26,815
227
7,139
11,213
27,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,428
Gold Earned
27,731
214
Minions Killed
203
0
Camps Cleared
0
815,276
Distance Traveled
738,583
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,155
725
134
10
0
250,974
0
W
Xing Tian
11,264
805
47
3
0
290,619
0
L
Ne Zha
9,668
691
24
2
0
261,515
0
L
Sol
8,992
642
84
6
0
241,161
0
L
Ah Muzen Cab
9,071
648
95
7
0
235,907
0
W
Kuzenbo
10,009
715
33
2
0
273,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role